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Thread: Ripping music to the Xbox HD, how long?

  1. Ripping music to the Xbox HD, how long?

    how long is it supposed to take to rip a full cd to the HD? i actually had a cdrw brand that the xbox would read and afer about 15 minutes the status bar looks to be about 10% done. all the tracks play fine btw. just wondering if its supposed to take this long.

  2. Huh

    In addition...

    Does the Xbox encode the tracks or leave them as wave files? If encoded does it use *.wma as one would suspect? Why do they call this a "feature"?

    The "custom audio tracks" are as much a feature on the Xbox as "plays mini DVDs" is on the NGC. It's a freaking PC and it damn well better be able to rip and encode audio.

    Give me some more good games and forget about all the nonsense marketing crap.

    6

  3. It encodes them in to *.wma. There's no way in hell it would take that long to make a *.wav.

  4. Re: Huh

    Originally posted by Six
    The "custom audio tracks" are as much a feature on the Xbox as "plays mini DVDs" is on the NGC. It's a freaking PC and it damn well better be able to rip and encode audio.
    Hell, my Saturn is just much a PC as the XBox, and it can't rip and encode. I got shafted!

    Being able to rip and encode requires seperate software that, for consoles, would have to be built in already. It is a feature, as is the DVD playback on the XBox and PS2. Why? Because that's not what it's function is, it's something extra.

    And to the original question, I haven't ripped a full CD yet, but it is pretty damn slow about it.

  5. Hell, my Saturn is just much a PC as the XBox, and it can't rip and encode. I got shafted!
    I base my statement on the fact that the Xbox uses little more than components readily available from any computer store. Granted the Nvidia and Intel chips have been "tweaked", it's still nothing spectacular - even when coupled with a trimmed down version of media player. I like to see more work put into console development.

    I still wonder why it would take so long to encode the songs. I have never in my life used the windows media format so I can not comment on encoding time, but a decent mp3 or ogg encoder takes far less than 15 minutes for 10% of a CD.

    I dunno.

    6

  6. I've created many full cd soundtracks on the XBox.

    On the average it takes 12-15 minutes to rip the entire CD. Either the machine is having problems with the CDRW disc you are giving it, or you're machine is damn slow for some reason.

  7. Oh yeah, I know I was forgetting to post something.

    I couldn't get my XBox to read CDR music CDs, at the least the one I tried. But if others can, mayhaps I should try with some other CDs...

  8. It can't read CD-Rs.

    It CAN read CD-RWs.

  9. Thats funny that your Xbox reads CD-RWs but not CD-Rs considering most old stereos and such are the exact opposite.
    Korly-"Everyone here is an asshole, SURPRISE!"

  10. It uses Windows Media Audio because they are smaller than MP3s, which alone are significantly smaller than WAV files. If you were to rip CDs as Wavs, your HD would be dead in no time.
    Check out my blog: ExHardcoreGamer.com

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