
Originally Posted by
Hero
Nah, it's more par-for-course it seems.
Each year, hyped game comes out.
Said games are played and enjoyed in the first month.
Within the month, said games sold en masse. Doesn't matter how much content/value/quality is at work.
It's not just Akham though. Take your pick - I think it's more the audience who buys into these games, then the games "not being worth what they're charged." Always chasing the next big name title - how relevant do you think TNL will find Arkham City after Skyrim is out? After a year? After 5 years?
I don't know if it's the nature of the games, or the audience that buys into em (I'm betting on the latter), but it doesn't seem like Mog got his $60 worth if he can't even think about playing through it again.
And if such content were "daunting" why the fuck suffer it the first time? Why see that density as incentive or value if you can't see yourself getting through it all or if you do, it's a chore or unrepeatable?
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