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Thread: Official Wii U Thread

  1. Quote Originally Posted by Yoshi View Post
    because no one is going to buy the version without achievements, cross-game chat, built in storage, etc.
    Except that Modern Warfare 1 (on the Wii) sold pretty damn good. And it was how far behind? When MW2 & 3 were more synched to the other systems (and looked awful) they were still selling decently.

    I'm not saying that makes a compelling case for the Wii U, just that this "NO ONE WILL BUY IT NO CHEEVOS SHITBALLS" argument isn't as solid as you'd like to pretend it is. For some folks, if they only have a Wii U, or there's something about the Wii U version of a game that makes it compelling, they'll get that one. Otherwise you're right - all other things being equal, someone with all platforms of a multiplat game will get one that has the best built-in ecosystem for stats, online, etc.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  2. R Type Dimensions.

  3. is that the one that tilted everything to a 3/4ths view? Never got to try it...
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  4. It only did that during certain sections. I liked it.

  5. #1055
    Quote Originally Posted by Hero View Post
    Except that Modern Warfare 1 (on the Wii) sold pretty damn good. And it was how far behind? When MW2 & 3 were more synched to the other systems (and looked awful) they were still selling decently.

    I'm not saying that makes a compelling case for the Wii U, just that this "NO ONE WILL BUY IT NO CHEEVOS SHITBALLS" argument isn't as solid as you'd like to pretend it is. For some folks, if they only have a Wii U, or there's something about the Wii U version of a game that makes it compelling, they'll get that one. Otherwise you're right - all other things being equal, someone with all platforms of a multiplat game will get one that has the best built-in ecosystem for stats, online, etc.
    I'll be curious to see how many of the nongamer crowd bite on the touch screen like they did on Wii Sports. That's what likely sold lots of copies of MW. People already had the system and heard the game was hot and didn't know what they were buying. I agree the same thing could happen if Nintendo can sucker people with the up front gimmick. I still can't believe it's not multitouch though. That killed the only interest I had in the system: potential Cave games that combined the big screen tate of the 360 ports with the touch control from the iOS ones.
    Last edited by Yoshi; 14 Nov 2012 at 02:43 PM.

  6. I don't care about multitouch for Cave games, using the screen to move and the physical buttons/d-pad for bombs and what have you would be fine.

  7. #1057
    Yeah, but it wouldn't be very easy to hold the damn thing and do that. I could see that turning into a mess like Kid Icarus on 3DS. Plus I always control the iOS games with my right hand, so I couldn't do that and get the buttons all that comfortably. I suppose you could map the bombs to the L trigger or something.

  8. I wonder how real their concept video was? There were a few examples of a Wii remote used in conjunction with the Pad to simulate one control scheme (golfing I think). If that's a real way of doing it, could you hypothetically send a game to the Pad purely to be a vert monitor, then remote/Pro controller for the gameplay?
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  9. #1059
    No, no, no. Controlling with the touch screen is the whole point. I don't ever want to send the video to a small ass screen from a console. I have my LCD on a rotating mount for tate.

  10. I'm looking forward to Etrian Odyssey 5 on Wii U
    Donk

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