Lag-tastic. I run all emulators in windowed mode for two reasons - 1) there's no input lag and 2) it's much easier to get a 2x or 3x scaled original resolution that way. Needless to say, emus with vsync in windowed mode are what I stick with. Unfortunately SSF is not one of them, I have to choose between weird res+input lag or screen tearing. Usually I prefer the latter. Interestingly, if I record 60fps footage from Fraps in windowed mode, there's absolutely no screen tearing on playback. Why is that?
A couple more remarks that I didn't see here yet:
VisualBoyAdvance. Great for GBA stuff, but I've tried for years and cannot get GBC/GB games to run smoothly on it. With vsync turned on, I get really horrible audio issues every 30 seconds or so (I assume it's due to the program "catching up" or something). Both fullscreen and windowed. This has been the case for all 3 computers I've had since '05.
I couldn't pass up the 9.99 for all the Sega Collections on Steam. At first I thought the emulation was flawless, but it seems they fucked up the vertical resolution. For a comparison, boot up a vert shmup in Fusion, watch the scrolling background for a few seconds, then check the "Use NTSC aspect" option. Wavytown go. That's basically what vert scrolling looks like on Steam. At least the horizontal res is okay.


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