TNL's new psychic quoting feature is impressive.
This game very definitely doesn't look like a game for me.
How many threads have i missed where i could comment on something i have no interest in one way or the other?
Donk
it feels good sometimes
making unnecessary posts
Finished the main game, still getting the ruby teeth. The later levels are no joke - frequent checkpoints get sparser and the challenge ramps up. A good chunk of the last levels start pulling the memorization side of platforming a little hard.
I haven't done 100%, but I don't know if I'd go back to some of these levels, especially those where I was just a handful of lums away from medals.
I finally got around to playing this and I couldn't agree more. This is what I wanted platformers to play/look like following the 16 bit era. The art and music direction setup the game's atmosphere perfectly and the controls are spot one. It's the first 2D platformer I feel implements the analog stick control correctly.The collecting/time trails in the game tickle the OCD part of my brain, so I'm probably going to try and get all of them. The little bit of memorization required to get the harder goals doesn't really bother me. The levels are not too long and I the game is not very punitive when you mess up. I don't know what its development budget was, but as others have mentioned in the thread, it probably didn't meet sales expectations. Too bad. I could really use more games like this.
Last edited by Nei; 28 Feb 2012 at 04:38 PM.
Ubisoft said something about how the development budget has already been covered by the game's sales so I guess that's something.
Good. They should make one of these every 2 years.
Go on. Get to it!
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