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Thread: Fighting Game Tournament Discussion or Something

  1. I disagree about negative penalty. I think it's a bit silly to force players to combat each other when running away is a credible tactic. Like you said, spacing is important. Why should I be punished for creating the maximum space I can between me and my opponent? When I played Storm in MvC2 and I got a life lead on my opponent, I shouldn't be punished for staying away. The onus is on you to strengthen your defenses or have a more successful offense.

    But I like turtle style playing. Rush down has never really been my favorite way of playing most fighters except AE and 3S. It's why I like playing a Hawkeye keepaway team.

  2. Heh what're the odds Persona 4's fighting game will at all be popular? Also MVC2 had such a cool soundtrack.

    Ode to 2hit combos is pretty cool.
    Last edited by Thief Silver; 27 Jun 2012 at 08:43 PM.

  3. I look forward to P4U. Once I get my shit back I'll be buying that and TTT2.

  4. Quote Originally Posted by Razor Ramon View Post
    I disagree about negative penalty. I think it's a bit silly to force players to combat each other when running away is a credible tactic. Like you said, spacing is important. Why should I be punished for creating the maximum space I can between me and my opponent? When I played Storm in MvC2 and I got a life lead on my opponent, I shouldn't be punished for staying away. The onus is on you to strengthen your defenses or have a more successful offense.

    But I like turtle style playing. Rush down has never really been my favorite way of playing most fighters except AE and 3S. It's why I like playing a Hawkeye keepaway team.
    It almost never comes up for straight runaway, which is almost impossible. Dizzy was one of the MOST runaway friendly characters, and I have gotten a negative penalty with her like 6 times in my life (Her being the character I played 99% of the time).

    It really only comes up with TOTALLY scrubby play, and with a few May matchups. May can put up a hoop, and hold it there, and release a dolphin when she wants. Suddenly, the equilibrium for certain matchups for both players is to do almost nothing for like 10 seconds. So they have to kinda inch forwards to avoid a negative penalty, eventually into some sort of poking range.

    I don't know about Persona 4 =/. Accent Core and Blazblue killed my faith in the design team.
    Last edited by Anthony; 27 Jun 2012 at 10:18 PM.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  5. SC4 Sanwa parts stick is $100 on Amazon, I am debating picking it up. Any reason not to?

  6. Quote Originally Posted by Thief Silver View Post
    SC4 Sanwa parts stick is $100 on Amazon, I am debating picking it up. Any reason not to?
    Do you like the size of the stick? This is more important than it might seem.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  7. Stick size will make or break the stick you use no matter what parts it use. I personally need a heavy one because I'm used to mashing my shit out on a heavy arcade cabinet. I don't have a delicate enough touch for Anthony's puny stick.

  8. Quote Originally Posted by Anthony View Post
    It almost never comes up for straight runaway, which is almost impossible. Dizzy was one of the MOST runaway friendly characters, and I have gotten a negative penalty with her like 6 times in my life (Her being the character I played 99% of the time).

    It really only comes up with TOTALLY scrubby play, and with a few May matchups. May can put up a hoop, and hold it there, and release a dolphin when she wants. Suddenly, the equilibrium for certain matchups for both players is to do almost nothing for like 10 seconds. So they have to kinda inch forwards to avoid a negative penalty, eventually into some sort of poking range.

    I don't know about Persona 4 =/. Accent Core and Blazblue killed my faith in the design team.
    It shouldn't be forced by any other mechanic besides the timer.

  9. I haven't really developed a preference there? But heavier seems like it'd be better for me.

  10. You should give the sticks a spin. If I could afford it I'd buy the SFxT super heavy stick that links to other sticks because it's harder to move it. I still do fine with a TE stick because it's a ball top instead of a bat top so it doesn't move around on my lap.

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