Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 63

Thread: Saints Row The Third

  1. I just went crazy with a tank, which is now safely stored away in my garage. I didn't think to check what kind of customization options might be available for it. I need to get on that.

    James

  2. Pepsi~

    you're right

    I played 4 hours of nothing but story missions and hit 20%. So I guess it's a matter of how much goofing around you want.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  3. I'm only 5-6 missions in so far and have put in maybe 15 hours? Both numbers are estimation, but I've spent tons of time feeding the OCD need to explore everywhere, buy every building I come across (still a good number to go), see what kind of chaos I can cause, and check out all the side missions. Coming to an open-world game and focusing on story would be defeating the nature of the genre.

    James

  4. Quote Originally Posted by James View Post
    I'm only 5-6 missions in so far and have put in maybe 15 hours? Both numbers are estimation, but I've spent tons of time feeding the OCD need to explore everywhere, buy every building I come across (still a good number to go), see what kind of chaos I can cause, and check out all the side missions. Coming to an open-world game and focusing on story would be defeating the nature of the genre.

    James
    This. I'm spending most my time doing everything but the missions. Stealing cars, taking on assassination contracts, etc... Speaking of which, I completed all of the available assassinations and yet it says that I've only completed 23-36. I'm wondering if they're going to offer the remaining 13 in a dowloadable pack? I hope not...but fear that will be the case with everything in this game.

  5. I think more contracts will unlock as you progress through the missions.

    Ex: There are one or two contracts that Pierce will give you, but that's only after you get your HQ.

  6. Quote Originally Posted by James View Post
    I'm only 5-6 missions in so far and have put in maybe 15 hours? Both numbers are estimation, but I've spent tons of time feeding the OCD need to explore everywhere, buy every building I come across (still a good number to go), see what kind of chaos I can cause, and check out all the side missions. Coming to an open-world game and focusing on story would be defeating the nature of the genre.

    James
    Of course. 12 hours of main story missions is fine. Hell, if anything the story in these games usually goes too long. It's the claim that doing EVERYTHING there is to do only bumps it to 20 that disturbs me. The last game had easily twice that figure WITHOUT the story missions.

    Quote Originally Posted by Gohron View Post
    I like doing stuff with animals and kids

  7. My Statz and pix - http://www.saintsrow.com/profile/PepsimanVsJoe
    (Click on the camera icons on the map to see the pictures)

    Almost 17 hours and I'm only at 20ish% completion. Not sure what these reviewers mean by "everything".

  8. So I kind of screwed up the end-game on this. I'm not done yet but getting level 50 wasn't that hard, seeing as I did all the side missions. While I took a pass on invulnerability, I really shouldn't have bought unlimited ammo. I wish there was a way to turn that off.

    James

  9. I finished this last night and had a really good time with it. The old, wacky GTA vibe is all over the place and there's a lot of really great ideas going on. They just wanted to make a fun chaos sort of environment so they cut anything that could slow you down. Good idea being "on the top" of the gang heap at the very start with great weapons and just one over the top mission after the next. The side missions are fun and don't over stay their welcome, it controls really well (except for not being able to just step over fallen street lights. I got stuck on those stupid things more times than I could count) and it's a really good looking game. Buying your way to God status does make you feel like a dumb bulldozer though...that's a balancing act they left up to the player.

  10. DOOT DOOOOOO
    DOOT DOOOOOO
    DOOT DOOOOOO
    AAAAAHHHHH
    AAAAHHHHHH
    I Need A He-Ro!

    Loved that bit. Shame the worse of the two endings has the better final mission, though. At least they were nice enough to let you play through both of them. Still, I have no idea how Saints Row 3 managed to turn that song from 80s cheese into pure damn awesome.

    James

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo