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Thread: Persona 4 Arena

  1. Quote Originally Posted by Cheebs View Post
    How come SNK and Arc can get together the money to properly animate a game, but Capcom has to give us that lazy shit 3D?
    Because normal SF4 sold like 850k copies (and with expansions I think it's like 2.5 million) while KOFXII sold about 200k.

    [edit] Also, what Bacon said.

  2. If you want 3 times more characters than SNK was able to draw, hire 3 times more animators. Done. Capcom should be big enough to do that.

    Yeah, yeah. I get it. OMG 2D might not sell and it costs more.

    Capcom pussied out on their character graphics and their new games looks like shit compared to what the smaller companies are doing. Nothing changes that.

  3. Quote Originally Posted by Cheebs View Post
    If you want 3 times more characters than SNK was able to draw, hire 3 times more animators. Done. Capcom should be big enough to do that.
    I really hope that's your wife again.

  4. I thought SF4 did a pretty good job of translating to 3D. I'm not sure how much the "2D costs more and takes more time" argument holds up anymore.

  5. I like SF4 a lot, but I hated hated hated it before I put any time into it. It plays like I expect it to, even if part of that is the built-in shortcuts bridging the gap between execution and skill deterioration.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  6. Quote Originally Posted by MechDeus View Post
    Because normal SF4 sold like 850k copies (and with expansions I think it's like 2.5 million) while KOFXII sold about 200k.
    That should give them 4 times the production budget for quality 2D.

  7. Quote Originally Posted by Bacon McShig View Post
    Because the market generally won't pay $60 for 2D graphics anymore, not in the numbers that Capcom's looking for anyway. SFIV and MvC have sold several millions, what's Blazblue sittin' at?
    There's not a lot of evidence for that one way or the other. BlazBlue wouldn't sell SF4 numbers if it was 3D, and SF4 would have outsold BB if it had 2D graphics. Street Fighter is a monster brand with majore muscle behind it and BB a relatively new brand with hardly any marteting.
    Last edited by Frogacuda; 19 Sep 2011 at 07:55 PM.

  8. I suspect "reusable assets" is what's up here. Capcom can throw a different filter or shader on the same model and achieve a different look for different games. New moves etc are a lot less trouble to add in after the fact, too.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  9. [bitter]The real answer is that Capcom is a horrible company that tells you what you want.[/bitter]
    Donk

  10. Quote Originally Posted by Frogacuda View Post
    That should give them 4 times the production budget for quality 2D.
    I really hope that's Cheebs' wife on your account too.

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