hahaha sounds awesome
it works perfectly now.
and holy fuck you have the choice as to whether you are auto matched for best quality or you can just pick from a motherfucking list SF4 style I cannot believe this I hate Capcom so much.
hahaha sounds awesome
HA! HA! I AM USING THE INTERNET!!1
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Is there an actual quick match feature I'm missing? I really just want to mess around with different characters against other people but when I pick quick match all I see is a round-robin lobby waiting system. It's cool for just camping with a group and I do like seeing the other players, but I'm trying to just get a feel for things and having to wait for 2-3 matches to get a shot at seeing how people react to stuff is kind of bleh.
There is a quick match option like you describe, but I think it's ranked matches only.
The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
"Jesus christ you are still THE WORST." -FirstBlood
Yeah just do a bunch of ranked matches. You can even set one of the search criteria to "Training" but I don't know if that does anything other than match you with other people not being super competitive.
I got this for 360 and I'll try it tonight. Hopefully it's better than SFxT.
I've never played Persona 4 (waiting on Vita version) - will the story mode spoil it?
Just play the regular arcade mode. There's a little bit of story, but not enough to spoil anything.
I'm doing the same as you, waiting on Persona 4 Vita. There's enough to do between arcade, challenge, and multi to stay busy.
The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
"Jesus christ you are still THE WORST." -FirstBlood
Tried out a tiny bit of this last night. First impressions:
Production values are through the fucking roof, the graphics, and general UI, music, etc. are ridiculously good.
Lots of nice touches abound. This game was made by a team who gets it way more than anyone at Capcom or even the Skullgirls dudes. I noticed several small but much-appreciated details in training and challenge mode.
The exclamation points that tell you how you fucked up in combat are the best idea ever.
The story mode had a very P4 feel to it, way more elaborate than I would have imagined. You definitely need to have played 4 at least some to have an idea about what is going on, and there were plenty of spoilers about. I like it more than the MK story mode, which was just two bros meeting up, disagreeing over something minor (no, *I* will save Sonya!), yelling MORTAL KOMBAT and then trying to kill each other.
I've yet to try to play online, but from what FirstButt said it sound like exactly what I've wanted from Capcom for years.
This game is beyond a doubt worth $60, but it would be an absolute steal at $40! Like Catherine I feel like an asshole but will probably wait for the price to drop.
This game is fun. I played 2 games online and they were flawless. I lost, but they played great.
Atlus rules. They might be my favorite developer, even if calling this an Atlus-developed game is kind of cheating.
Mzo, have you played any of the BlazBlue games? A lot of the details in this game exist in all of the BlazBlue console games -- the games are based on the same engine (right down to sharing some of the same bugs...). Hell, even most of the modes (including story mode) are handled nearly identically in BlazBlue, too.
One thing I like from a design standpoint is that they managed to simplify a lot of stuff typically found in fighting games without really making the game dumber. How everything outside of IKs are done with either quarter circle forward or quarter circle back, or the fact that the 5A autochains give a very simple combo to beginners without completely laming the game out for them (that and they actually have some value even in higher level play, due to the meter/burst bonus you get), or how everyone gets an easy reversal without turning the entire game into a joke (since the start-up on them is universally slow; they are very easy to safe jump against).
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