It's our 6 month anniversary at the restaurant this week. I'll be on Sunday.
Boo, Hiss.
GGs to Thief last night, Mech/Dipstick/Thief the night before. Really interesting variety of characters, I think I'm settling on the guy with the folding chair as my main for now (because there is no giant circle throw character for me) Online was setup very well imo and so far has worked out great, except while playing this game my mic will freak out and cause a ton of feedback and I have to unplug it. Only game that happens in. Have only played ranked matches so far (8 for 11, I think), but they're set up a little different than something like SF and I like it.
I like the different systems at play like instant blocks and the One More Time thing, but I seem to be eating a LOT of stuff right now, even when I'm just focusing on blocking and defense. Most likely I'm just unfamiliar with how a lot of people's attacks work and therefore I'm blocking wrong or something, but it feels a little cheap at times.
Overhead options are a lot faster than say SSFIV where they're all incredibly slow, a lot of people's all out attack are overheads and there is either some autoguard or invincibility involved in it, I'm not sure which. Also it could be just when you're against me that it gives you trouble, my headset doesn't work and worse, a piece of the headphone jack is stuck inside the stick so getting a new one would just be a waste of money.
I wonder if it's causing feedback for people I play who have a headset in?
All of the All-Out Attacks have to be blocked standing, and have invincibility frames (but not at the beginning; you can't use them like Furious Actions). They're all unsafe on block, though -- that and between taking a hit standing and crouching, you want to take it standing, since everyone's combos aren't as good when characters are standing (don't ask, it's a quirk common to all ArcSys fighters).
This isn't SF4. :V
Defense is pretty hard in this game, and can actually be harder than in GG or BB because there is no FD/barrier to use to air block or to push people back. Alongside those changes, jumping up and holding back isn't effective, since you can't air block for the first few frames that you have gone in the air. It comes with time; you definitely need to learn the match-ups.
I've spent quite a bit of time facing off against max level CPU in training mode against certain characters. Shadow Labrys is realllly tough for Yukiko since her Persona can block projectiles with minimal risk. But it's really help to understand a lot of attacks that are coming at me, though I just don't have the reaction to see Kanji is invincible and going to throw me from a decent range command grab. But least I'm alright at not getting caught in his random air grabs that people like to throw out with him. That thing has some beastly tracking with the EX version.
Interesting, I don't really notice that with Yukiko.that and between taking a hit standing and crouching, you want to take it standing, since everyone's combos aren't as good when characters are standing (don't ask, it's a quirk common to all ArcSys fighters).
I don't think we had an issue until you connected to the room, but since I had to leave (was not pleased about that, but whatever) I couldn't test my theory of kicking each person from the room to see if one of us would fix it.
Dipstick was totally cheating and using real combos. How dare he.
Do I not have you on my friends list Mech? Also I have a great 11 lose streak going in the Peaceful Jay room.
GG pineapple. Kanji is fun to fight against.
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