The engine helps, but honestly, I have to agree with frog. They really just designed the characters very very well, that is why that game works. It was designed for a hardcore technical audience, so it is very well balanced at high levels. Unlike say street fighter though, it's balance at lower levels of play is pretty poor.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
...Why wouldn't they use GG characters in the first place, then?
Because they accepted a contract to make a fightmans game about Persona?
They announced a long time ago that a new GG was in the works but we haven't heard anything since (unless it was cancelled and I missed it), so I'd imagine they've been making something in the meantime. If I recall, Arc made Blazblue in the first place to try and prevent sharing GG ownership with Sega after the merger but that series doesn't seem to have gotten the fanbase GG had, so if that still holds (or was even true in the first place) this could be a way for them to test the waters with a more GG fightstyle without having to risk their own property yet.
Or this actually plays nothing like that series and my original silly comment remains exactly that.
Donk
Don't you give me that face.
Hokuto no Ken for best game of the decade?
One of the top guys at Arcsys was saying they want to make a game that's easier to play than BB and GG.
Maybe he was talking about this.
Boo, Hiss.
Daisuke, GG series founder, had said they are in fact going to make a new guilty gear, and it is going to be just a complicated as it always was (I hope that means as much as the series before Accent Core). That's what I am keeping my hopes up for in the world of fighting games.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
AC added some fun wrinkles. I don't want EX moves or gold blocking to be one hit wonders.
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