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Thread: Shootmania

  1. Shootmania

    Nadeo has been working on Shootmania for a long time now. The idea is to bring the Trackmania style (pure action, community focus, incredibly simple content creation) to an FPS.

    From a recent PC Gamer interview:

    Nadeo’s International Project Manager, Edouard Beauchemin has shared new Shootmania details with PC Gamer. We fired questions at him before having “one more go” on the upcoming Trackmania Canyons at Ubisoft’s Summer Showcase. Three hours later, I left the booth.

    Shootmania is an ambitious user-driven sandbox of an FPS. Users will be able to create their own gametypes and maps in a few minutes, similar to how the Trackmania community create their own unique courses. I asked Edouard whether Shootmania will feature some form of persistent levelling system similar to the ones featured in most modern FPSs.

    It wont. According to Edouard, “A whole experience system could have been implemented into Trackmania, but a game based on skill is more interesting for the people we like to play with. With Shootmania, it’s the same thing. It’s based on skill. There are no RPG mechanics. We want to make it as pure as possible.”

    Shootmania has some big boots to fill.
    “Trackmania is the purest arcade racing game we could come up with and we hope to do the same with Shootmania – the purest FPS that could come up with.”

    Shootmania is set to be an instantly gratifying experience: “It’s going to be a pure run and gun game. Go through it, bring your friends and shoot! Even for weapons – we limit it to a few so you don’t have to think about buying the right weapons at the start of the game. You’ll come with a gun in your hand and you’ll start shooting. It’s got a fun spirit. You’re not pretending that you’re a sniper from the US army. You’re there to enjoy your game.”

    I asked Edouard if he’s nervous about the team’s lack of experience in other genres.

    “It’s the question that everyone is asking. We’re asked ourselves first. We’ve been asking it since 2005 when we started to work on Shootmania. We’re extremely pleased with how it looks and plays, and the possibilities you can have in the game."


    The game just had its first public presentation. http://www.dailymotion.com/video/xlv...nia_videogames

    It's more of a tech demonstration than the actual game but I figure it's time for a thread! Also: Translation pls.

  2. Quake 3 is still the best and that's about as simple as it gets, so this can be good

  3. #3
    Going from STG to FPS in my mind reduced my interest by roughly 98.3%.

  4. I'd possibly agree if I knew what on earth an STG was. But I'm up for the pure chaos of a straightforward FPS, too.

    James

  5. shmup

  6. Oh... this is going to be a competitive muliplayer FPS game. I guess that makes more sense thant what I had in my head, although either way I just don't see how this can have the same appeal as Trackmania. Why would I want to deathmatch on 4 million different levels? And how would each one provide a unique challenge to master?

    Questmania sounds a lot more interesting, because I can see the creativity of level designers being a lot more interesting there.

  7. They seem to be doing this right. There's talk of not only custom maps, but custom game types as well, which would point to them understanding that just taking the Trackmania model and moving it over to first person shooters wouldn't be enough.

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