I thought this was pretty phenomenal. I loved the story, graphics, gameplay, and especially the sound design. I guess this would be close to a 10 if I were rating shit that way.
I'm actually liking this way more than Uncharted 2. It's also probably not as basic as some of y'all might think, though I'm playing on Hard with no Listen Mode...
I thought this was pretty phenomenal. I loved the story, graphics, gameplay, and especially the sound design. I guess this would be close to a 10 if I were rating shit that way.
<3 teh jemery
So... this game is really really good. Really. I planned on playing it for an hour and just shut it off after 5.
Boo, Hiss.
Now that I can make health kits and customize weapons, I like it a lot more. Because I insist on killing everything. It's not so much that I hate stealth (although I do), but these environments are too beautiful to be left unexplored.
Things are really picking up now that Tess is tits up and I'm out of Boston.
Originally Posted by C.S. Lewis
My review just went live - http://www.game-over.com/content/201...-of-us-review/
It's far different than anything I've written before, and is more of an examination of the characters than a regular game review.
matthewgood fan
lupin III fan
The key to this game so far for me is to forget I have guns. The combination of stealth, shivs, and molotovs makes it a blast. I don't want to read teh jemery's review yet, like any of the others, but I can tell from what he wrote there at the end that he gets what I believe the developers intended. The game is such an amazing metaphor for the generation it is largely closing.
Have a lot of molotovs ready for those damn Clickers then.
I finished this game today, and I'd say, overall, it was a pretty great experience. I still wouldn't recommend it to people who play games for the actual game play, but from a storytelling, and being immersed in the world, standpoint, this game is in a whole other league.
I told a friend earlier today, that the "fun factor" in this game, ironically, rests on the fact that it is NOT "fun" to play. By the end of this game, I felt like I went on a journey that was a complete physical and emotional grind. I felt worn out. I felt that I fought to stay alive for the entirety of the 14 hours it took me to finish the game. The Last of Us, more so than any other game I've ever played, felt like a true test of survival skills...not just physically surviving an ordeal, but mentally and emotionally surviving as well. I did not have fun playing this game, and that's what makes it great.
It's games like this, that I wish Roger Ebert would have taken a chance to play.
I am liking this game more now as well. But mostly I want to see how it ends
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