32. Tales of Graces f

I think I kind of hate these games now. I love the combat, because it is easily the best portion of this game, but the setting, the "story" (what little I've come to expect from these titles) and the characters are really fricking eye roll inducing. Combat is fast, fun and combo-centric. Characters use CC, which is big words for stamina bar, similar to the imported Tales of Destiny Re for PS2. Each attack in your repertoire costs a certain amount of points, which is deducted from your total CC when performed. Defending, staying idle or running (so basically not attacking or pulling up the menu) replenishes your CC bar. It's probably the best system in the series, but its the only really fun point of this game.
The problem I find, beyond the art style which doesn't really appeal to me at all anymore (sorry waifu Finch) is that the stories in these games always base off things I don't care about, like friendship, or the fact that your party is essentially the Japanese equivalent of the Planeteers and have to coerce some spiritual being that life on Earth is worth preserving/that humanity makes mistakes/that destroying the world to rid it of pain/to create we must destroy, is wrong. It's just really formulaic and boring by now. I feel like a game with much lower tones, something more grounded and believable can go much further than effeminate dudes in angel wings. I am probably painting a huge bulls-eye on my back for having liked these games so much before, but its a mix of how the game looks, how the characters are super stale and how the story was so boring it was the first time in a game where I skipped whole cutscenes and stuck to wits to find the next area and retained about as much of the story as someone who watched them did.
Perhaps that's why I enjoyed the import titles so much...because I could only read roughly 50 to 60% of what was going on. On the bright side though, the combat was pretty expansive, with a system of equipping titles which don stats until you master them and own the stats permanently, which pushes you to collect and master more titles. It's actually a really well thought out data game, which is easy to make and pushes the player's playthroughs ten fold by running around trying to get more lines of text. That, is sweet and also completely optional for the secondary layer of titles (and there are something like 100+ for each character). Were the game a bit more bearable, I would have definitely tried to collect them all, since the gameplay is actually fun, just not really anything else about it. I beat the main Tales of Graces game, but after watching what the final boss was in the Lineage & Legacies epilogue right after, I knew there was no way I could play it.
Bookmarks