It's an FPP.
If all an FPS can be is this narrow band of mechanics, then obviously no FPS can innovate - because once it does, it's no longer a FPS.
It's an FPP.
Resident Evil 3 Nemesis (Gamecube) -- Now this game, it deserves all the shit it gets. They rehashed a lot of enemies, environments and music from the other RE games. Carlos is probably the worst RE hero next to Steve "DiCaprio" from Code Veronica. The game was pretty much a drag to play through except for the cool hospital area. The story is basically a precursor to Operation Raccoon City lol
Nemesis was more annoying than scary as a bad guy due to how cheap he is to fight and how often he appears. I don't like that Nemesis is the only boss in the game aside from the Vagina Worm, who also appears in Code Veronica.
Basically, I can see why Code Veronica was the "lead project" when it and RE 3 were in development at the same time. I guess RE 3 was just made to fulfill the contractual obligation with Sony to complete a "RE trilogy" on their system. It totally feels like a filler RE title.
P.S. The "water sample" puzzle is the worst puzzle in RE history.
Last edited by jyoung; 07 Apr 2012 at 12:57 AM.
#4: Mortal Kombat - story mode. So, so cheesy, but kind of fun.
Best story mode ever.
Mass Effect 2.
First game ive beat in probably a year? I played through all the dlc and main game as a paragon vanguard femshep. The only person i got down with was kelly. So that sucked. I wish the game was less recruitment and more story. I did cheat a bit to make sure everyone lived.
So much better than the first one in all areas except story.
Cant wait for Mass Effect 3 Game of the Year edition to hit $19.99.
08) Xanadu Next (PC) Total Time 23:31:39
Unlike Ys: The Oath in Felghana which showed up a few months before it, Xanadu Next has all the characters done in polygons (like Ys 7) and is more of a dungeon crawler. Besides leveling up with EXP, there's a skill gain system. Using a weapon raises its proficiency level, and going up to 100% means learning the skill, with a "SKILL GET!" message. Sometimes I use a weapon until reaching 100% just to learn the skill, and then ditch it for a more damaging one- taking the new one up to 200%. Skills include knockdown blows, sweep slashes, stat bonuses, etc. The armorer adds to his selection of weapons throughout the game. After a level up, you get 6 points to raise your attributes with. Every weapon or piece of armor has minimum stat requirements for use.
XN offers a choice of various Guardians to switch between, a bit like Skyrim's Temple of the Divines- but a Guardian's card must be found first before they can be summoned. Instead of using a jump button, you just run toward an edge and automatically jump. There are a few box puzzles scattered throughout the game which serve as sort of a break from the combat and often reward you with some useful item. Dungeons have many doors which will need keys to unlock, but the town's shop always has some. Watch out though- supply & demand is a bitch. Buy a shitload of keys and the price will jack up worse than gas (they start out at around 20 gold, but later on the price got up to 104 G).
The one thing I missed was a difficulty level selection. I wouldn't have minded being able to tackle a Hard or Nightmare mode later on. JDK keeps up their usual quality on the soundtrack, and the ending is a good one. Hopefully XSeed will localize this one for Steam sometime. I used the Figli di Gaucci English translation patch, which is pretty good overall but has a couple typos. XN originally offered only mouse control, but gamepad support is in the most current patch.
Last edited by gameoverDude; 08 Apr 2012 at 04:07 AM.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
The Legendary Starfy (DS)
More Starfy games need to make it over. This game is fun, has lots of extra content, is brimming with character, and is downright adorable. Yes, I just said it's adorable. Go ahead and make something of it.
999: Nine Hours, Nine Persons, Nine Doors (DS)
Got the coffin, safe, and true endings. If memory serves correctly, I haven't immediately dived into a second playthrough of a game since Jade Empire. This one is something special. I'm glad to see it's getting a sequel later this year. It woud have been funny if there had been a throwaway ending in which it is revealed that Herman Cain was behind the whole thing.
Alphadia (iOS)
I like that the App Store is getting love from the indie/low-budget JRPG scene. The best part is that some of the writing is better than what I'm accustomed to on consoles (which, granted, is not setting the bar so very high, but noteworthy nonetheless). This one tells an interesting story. There's one big downside--the game has an auto-battle feature. With the exception of the final battle, you can use it the entire game and never come close to dying. So basically, it's a PRTW sort of affair.
360
Mass Effect 2
WII
The Legend of Zelda: Skyward Sword
Super Mario Galaxy 2
Deadly Creatures
3DS
Pushmo
Mutant Mudds
DS
Professor Layton and the Diabolical Box
Again
The Legendary Starfy
999: Nine Hours, Nine Persons, Nine Doors
iOS
Alphadia
PSV
Touch My Katamari
GBA
WarioWare, Inc: Mega Microgames!
GB/GBC
Super Mario Land 2: 6 Golden Coins
GEN
Phantasy Star II
Originally Posted by C.S. Lewis
999 is so good. Sequel is already out in JP, and getting localized this year by Aksys for both 3DS and Vita. Hopefully hard copy.
3. Uncharted: Golden Abyss - Vita
I really liked this. Way better than the first two PS3 games anyway. The treasure collecting focus won me over. I even chuckled at some of the Drake & Sully banter. (Hate the girl, though.)
I didn't even mind the touch screen garbage until the very end. May do a Crushing playthrough at some point.
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