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Thread: Completion Thread 2012: Hai! Dekimashita!

  1. I feel like you guys are forgetting that you're talking to someone who thought Doom was wasn't impressive because it was the "logical next stage" of flight simulators while shitting his pants in excitement over how Lunar had a talking dragon.

  2. Quote Originally Posted by Fe 26 View Post
    What about mario 64 was awe inducing?
    Giant worlds, perfect controls, great exploring...

  3. mario's model would get squished under those moving platforms

  4. #854
    Man, thinking about Mario when he was pushing the envelope and comparing it to the deluge of "new" SMB games makes me sad.

    Reggie is all like "We're giving you a Mario game at launch!" Ugh.
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  5. I really don't like the NSMB series. It's like the 1990's Rolling Stones of videogames.

  6. #856
    Quote Originally Posted by Yoshi View Post
    Yeah, if you didn't play it in 1996, you may not get the impact it had. I think most of that generation's best 3D games are that way: Panzer Dragoon, Resident Evil, Tomb Raider, etc.
    There were a handful of other 3D games out before or at the same time as Mario 64. Dragoon came out 95, and quake came out the day before mario 64.

    I'm not saying it wasn't fun, but to be awe struck by one game in a bundle of games that were part of where gaming was headed? Did all of the early polygon games fill you with awe? Why single mario 64 out? I would have thought Panzer Dragoon was mare awe inducing. It was a year earlier, a new IP, the gameplay was relatively fresh and not done to death.

  7. #857
    Are you serious right now? Are you comparing a giant, free-roaming 3D game with amazing controls and like a million different things to do to Panzer Dragoon, which was just an improved Star Fox? And fucking Quake? Good lord.

    Mario 64 gameplay was done to death? By what other games?

    Tomb Raider was close behind but it had a really stilted, PoP-style control scheme which still made for a pretty impressive 3D exploration game.
    Last edited by Mzo; 30 Aug 2012 at 11:49 AM.
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  8. How was 3D platforming done to death by Mario 64? We had Jumping Flash and, uh... Bug. Oh man, look at all those!

    [edit] And I guess Fade to Black, though I don't really recall it being very platformer-y.
    Last edited by MechDeus; 30 Aug 2012 at 11:51 AM.

  9. #859
    platforming was done to death by then. There isn't anything remarkably special about thinking "well, 3D games seem to be the new thing now. Lets do platforming in 3D with that IP we have that is almost always about platforming"

    Did you guys flip out over virtua fighter too? Virtua racing?

    I could see someone being impressed with something like Virtual-On as it was pretty early and there weren't many if any fighters that looked or played like it.

  10. #860
    Don't know what to tell you, the game floored me. Sorry.
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