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Thread: Kickstarter's All-purpose Speculatory Thread of Dreams

  1. I love the look. Reminds me of an old laserdisc game, Star Rider, except not crap.

  2. The Carmageddon remake that was Kickstarted a couple years ago is finally out. It seems pretty good but it runs like shit on my computer.

  3. #1603

  4. Starfighter Inc. has about two days to reach their minimum funding goal. (Multiplayer space warfare from the minds behind X-Wing, Crysis and Desert Combat.)

    look here, upon a sig graveyard.

  5. And the ship designers of star fox and composer of Duke Nukem 3D apparently

  6. According to developer Steve Woita (he worked at Sega Technical Institute on Kid Chameleon, Sonic Spinball, and others), NGEV.TEAM is very interested in making games for the Retro VGS. He also explained a bit more on his Facebook page how it works:


    The RETRO VGS will have its own cool configurations (ways to make a game), and it can also be hardware-configured to be other old-school architectures that a lot of developers are used to developing for. Specifically, and at this current time, it’s an FPGA and ARM system. If a developer wants to make a Neo Geo game (just for an example), they would include an HDL (Hardware Description Language) file that configures the FPGA to operate like a Neo Geo. The developer would code their game to run against the Neo Geo platform. This HDL code along with the actual Neo Geo game will be on the cartridge. Once that cartridge is placed in the RETRO VGS, it will become a Neo Geo and play that game. So in this case, the language is: 68000 and Z80 code. If you wanted to do a new Atari 2600 styled game, you'd include a 2600 HDL file that configures the FPGA to replicate the logic of the original 2600 hardware and then you'd include your new 2600 game on that cartridge too. These two files are then paired up on the cartridge and when plugged into the RETRO VGS, will turn the console into a 2600. So the language that would be used in this case is: 6507 (6502 with less address space). Does that help explain things a little "bit" more? Oh and we’ll have a nice little ARM chip for some more fun stuff. We'll be supplying the validated cores for developers to choose from and you don't have to know how to program an FPGA to make a game, it just gives us a lot of hardware flexibility, I didn't want to lock us in to a specific ASIC design. We will have our own native or unique RETRO VGS core too. Turns out that the NGEV.NG Dev Team likes the FPGA route and that's going to be awesome.



  7. Quote Originally Posted by Melf View Post
    (he worked at Sega Technical Institute on Kid Chameleon, Sonic Spinball, and others)
    This is the "Squidbillies" of Sega, truly.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  8. Re Dash game kickstarter: https://www.kickstarter.com/projects...delible-legend
    anime kickstarter: https://www.kickstarter.com/projects...?ref=discovery

    How am I supposed to know if I want to give you money or not when I haven't played the last kickstarter yet? *grumbles while producing wallet*

    Backed at the minimum digital level. I usually go for the physical option, but here it's saddled with a bunch of digital stuff and offered at 89 bucks. Sent 'em a comment about it. This is going to be very interesting to watch, at the very least.

    Hmmm...a blu-ray option for the anime isn't available until 90 bucks, and is saddled with all the fluff above it, too. And the base funding for the anime is just a 5 minute episode. Should have made the base goal the 40 minute episode at $1,250,000.
    Last edited by alan_fatima; 04 Jul 2015 at 05:08 PM.

  9. #1609
    Quote Originally Posted by alan_fatima View Post
    How am I supposed to know if I want to give you money or not when I haven't played the last kickstarter yet?
    That question kind of answers itself, doesn't it?

  10. Yeah, it was largely rhetorical. The development staff for this game (no-name group called Hyde Inc.) is different from MN.9's so the need to to put this KS out right now (as opposed to needing something to keep the devs working) when you could wait a couple months for MN.9's release is really suspect. Especially since you just had Yooka/Blood/Shenmue drying up wallets.

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