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Thread: Kickstarter's All-purpose Speculatory Thread of Dreams

  1. That's an absurd amount of money for a 5 minute short.
    Boo, Hiss.

  2. Quote Originally Posted by icarusfall View Post
    That's an absurd amount of money for a 5 minute short.
    At a major animation studio? Surely not. I mean do the math, it's like $2,000,000 for an animated feature film? That's damn cheap. Compare that to some similar hybrid 2D/3D animation like, say Appleseed, which cost $10 million.

    I feel like maybe Kickstarter has warped people's view of how much things cost to make because of people raising partial budgets and acting like it's the whole thing.

  3. Not the goal, the tiers.
    Boo, Hiss.

  4. Quote Originally Posted by alan_fatima View Post
    Re Dash game kickstarter: https://www.kickstarter.com/projects...delible-legend
    anime kickstarter: https://www.kickstarter.com/projects...?ref=discovery

    How am I supposed to know if I want to give you money or not when I haven't played the last kickstarter yet? *grumbles while producing wallet*

    Backed at the minimum digital level. I usually go for the physical option, but here it's saddled with a bunch of digital stuff and offered at 89 bucks. Sent 'em a comment about it. This is going to be very interesting to watch, at the very least.

    Hmmm...a blu-ray option for the anime isn't available until 90 bucks, and is saddled with all the fluff above it, too. And the base funding for the anime is just a 5 minute episode. Should have made the base goal the 40 minute episode at $1,250,000.
    This has a lot of potential and I'm excited to see it happen, but I'm not backing it.

    1) Mighty No. 9's not out yet, and I'd rather not double down.
    2) I don't like the talk of a "prologue chapter" which leads me to believe this not a full length game. Same problem facing the anime project, methinks.
    3) I have never heard of the developer (Hyde Inc) and can't even find their website.

    On paper it sounds wonderful, and I'm looking forward to seeing how it shapes up.
    Quote Originally Posted by icarusfall View Post
    Not the goal, the tiers.
    Ah, yes. It is one of those things where it needs to hit stretch goals to give backers their value, which then means no one wants to back early one.

  5. I think this is Hyde's website: http://www.hyde.co.jp/
    Looks like they're one of the many, many contract development studios out there in Japan. They've worked on a lot of games, but I don't see many good games - the PSP Harvest Moon looks like the best of the bunch, and I'm not sure how much they did on that. I'll have to dig up the credits.

  6. As far as the prologue stuff is concerned:

    However, the reality is that we cannot fulfill a vision of such epic proportions with funds collected through Kickstarter.

    That's why for this Kickstarter project, we've decided to start with a prologue chapter we call "The KalKanon Incident." This story has always been planned as a key jumping-on point for the universe, and we hope to use this small, but dense taste of the RED ASH universe as a foundation on which to build future content. Whether it's through additional funding, revenue from "The KalKanon Incident" sales, or teaming up with a publisher, this is a story we are determined to tell, and we want all of our backers to be on the ground floor for the creation of this new game universe. We have a vision of a story and universe that we feel deserves to be told, and we need your support to make it a reality!
    We have more plans and concepts we would like to implement, and we've integrated those ideas into our stretch goals. This includes making Tyger a playable character, special challenge dungeons, a village reconstruction system and more! The more stretch goals we clear, the closer we can take this game towards its original concept!
    No, it won't be as large as the other Re Dash games they want to make, but they intend to secure more funding (via "Look at all these assets we already have, mr publisher!") to go along with the larger scope of those than for the KS-sized amounts seen here. And those stretch goals sound like a great fit for making a small-but-dense game.

    They reeeeeallly needed to talk about this kind of nitty gritty in the pitch video, though. And of course, there's some concern that things with the pubs won't work out that well if this just funds minimally.

  7. Launching July 4th was not their smartest move. This should have been a major Kickstarter campaign but instead it's merely off to a decent start.

  8. #1618
    The second Shenmue III got funded Kickstarter should have self destructed. It served its sole purpose.

  9. Quote Originally Posted by alan_fatima View Post
    They reeeeeallly needed to talk about this kind of nitty gritty in the pitch video, though. And of course, there's some concern that things with the pubs won't work out that well if this just funds minimally.
    Not if they wanted any money, they didn't.

    That said, I'm sure MN9 will play fine, but I'm still salty over the fisher price plastic look of the game. I didn't back Bloodstained, I'm not backing Shenmue, and I won't back this.
    I'll buy it when it comes out instead, and if my $X keeps it from coming out it'll be in good company with MML3.

  10. Quote Originally Posted by Yoshi View Post
    The second Shenmue III got funded Kickstarter should have self destructed. It served its sole purpose.
    A Mega Man Legends successor is pretty worthy too, they just haven't thought through some of the details.

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