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Thread: Double Dragon: Neon (PSN, XBLA)

  1. Quote Originally Posted by Chux View Post
    I think Mzo is closer to the truth that you, Mech. A floaty game, if designed that way isn't flawed.
    Don't get too hung up on what I said, I was mostly making fun of Hero for trying to claim that people discovered the game plays well when most of the positive comments are just about the supposedly superficial aspects. If I was to try and make a real point it would be about how games are a visual and aural medium and those superficial aspects aren't superficial. They all contribute to the feel and flow of a game.

    p.s. Floaty games are still shittier by default.

  2. Tekken Force is the true evolution of beat em ups.

  3. I can't argue w/ that


  4. Same. I enjoyed the demo enough to buy it.

  5. Same here. Came back from watching a friends' place for a couple of weeks with no Live. I was REALLY itching to try this and Mark of the Ninja. Played Neon for so long that I never touched Mark.

    Time for a MARROW escape! BONE voyage!

  6. pro tip: throw the afro pick at skullmageddon and he can't shoot off fireballs~


    e: I kind of wish there was more stuff to unlock in this game than just the art gallery, or even a way to play as jimmy in singleplayer to spice it up a bit
    Last edited by cka; 17 Sep 2012 at 06:13 PM.

  7. What type of sorcery is this?!

  8. #189
    I'll have to remember that, I couldn't beat the bastard when I was playing him the other day.

    Skullmageddon blinking like a TMNT boss is a nice touch.

  9. #190
    I finally fired this up over the weekend and generally like it. It's definitely worth playing. I'm curious to see the effects of leveling up. The trophies are nasty though.

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