Good, they can crush those pathetic flesh creatures.
Good, they can crush those pathetic flesh creatures.
Finished LiveALive. Got all endings and all that fancy armor.
That was a pretty rad game. Why did Square go back to generic JRPG stuff after making this game? All of the different ways that they approached jrpgs in LAL were great. I really liked how your character fully healed after every battle too. Lots of varied gameplay. Like one character was almost all exploration. And the another was solid boss fights. It had an odd amount of adult humor too. Like an entire cave populated by fat gay men. And another with an old Asian granny that wants sexy time.
def worth playing if you want a nonstandard snes rpg to play
I've never heard of it until you mentioned it, sounds fun. I'll have to give it a try.
Many of the playable characters don't have random battles. And all of the battle sequences have a real time element where you can position your player to dodge moves or implement certain moves of your own kind of like Panzer dragoon Saga.
Each story has a variation of game play time. The cowboy can be done in an hour but the Ninja might take a handful depending on how lost you get.
Oh and Hulk Hogan is in it.
Definitely do so. Square had several quirky releases during the tail end of the SF's life that flew under the radar or were totally overshadowed by Chrono Trigger/Final Fantasy VI. Bahamut Lagoon, Treasure of Rudra and Treasure Hunter G also come to mind. You can definitely sense the desire to experiment sexually that so often characterized their PSX output taking shape.
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