The ultimate point is that LoS has many areas purely for exploration, unlockable and upgradeable attacks, an experience points system, locked areas that require obtaining items and then backtracking to previous levels to open them up, and occasional puzzles that fits it firmly into the same Action-RPG/Action-Adventure/whatever selection that Metroid and SOTN fall into. To call LoS purely an action game and SOTN not is be purposefully blind for no reason other than to be difficult.
LoS is almost exactly the same structure as Rondo and very similar to Dracula's Curse. The most glaring difference between those and Simon's Quest and the Metroidvanias is that they are distinct levels. Many of the real Castlevanias had alternate paths and hidden items. And all of them have weapon upgrades, both in the form of whip upgrades and special weapons.
So now you're going to argue Metroidvanias doesn't include Super Metroid? Really?
It boils down to this, the Castlevania games Yoshi likes are closer to the original games than the one's Yoshi doesn't like.
No it really boils down to whether you think a God of War clone is closer to the original games than Metroidvanias.
I think it's absurd to argue so vehemently that a goddamn 3D action game where all you do is combos & QTEs is somehow the TRUE SUCCESSOR to the 2D classics. It also helps that my opinion isn't clouded by hatred like Yoshi's, because I liked LoS, whereas he is unable to think clearly when it comes to Metroidvanias.
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