Busted out 358/2 again. Turns out I had played about 10 hours before, but for some reason I thought I had only put in like one or two. I'm starting over either way since I don't really remember what was going on.
Also got the English translation patch for KH2FM, and as a double bonus that means I'm playing through on an emulator this time instead of the JPS2 I no longer own. This game still looks pretty great since most of the textures are high resolution and there's a more simple look going on, so cranking up the screen multiplier gives an incredibly sharp image.
Really liking Kingdom Hearts 3D so far, having just completed Traverse Town with both characters. Dare I say this game is surprisingly great, although that may partly be because what passes for a story in this franchise has been kept at more of a minimum thus far.
I should probably first mention that before KH 3D, I've only played the original Kingdom Hearts game. Liked it a good deal, as I vaguely recall.
Anyways, combat's so fun in this imo. I believe this may have been implemented in BBS, but regardless, it's a great idea to completely do away with MP in favor of your customized deck of command actions (special attacks/spells/items), each with their own cooldown period upon use. Flowmotion is a fantastic addition, love using it and think it suits the game very well given: (1) its contribution to the aforementioned combat being fun; (2) the expansive environments, at least early on; and (3) the limited time nature of the drop system.
I'm actually digging the Spirits system, so much so that I'm utilizing the Nintendogs feature now and then to further advance in each Spirit's equivalent to a License board. Have only played the first two tournaments, but Flick Rush looks like an excellent mini-game too.
Visuals and audio are great, probably the best in the series, as well as among the best on the 3DS. Hopefully the rest of the game can stay strong; if nothing else, it would be an excellent way to celebrate the 10th anniversary of this franchise.
Also I think it should be said, great job by Square Enix for producing the demo of this. I know for myself, for a game I was rather leery about, that really made a difference.
I hope this game and Theatrhythm sell a trillion copies so we can all keep talking about how we can't figure out why every new game is a port or reboot or sequel or remake or a music game where every song is a remix of a remix from an enhanced portable version of a sequel of a remake of a Tales game and the backgrounds are Namco's best loading screens as voted on by the fans.
Last edited by A Robot Bit Me; 08 Aug 2012 at 02:12 PM.
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