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Thread: Remember Me (PC, PS3, 360)

  1. #31
    I did love that about RE6. Tomb Raider has one too, but it doesn't give you the summary score at the end like RE6.

  2. Missed this earlier:
    The developer of upcoming sci-fi adventure Remember Me has revealed that a number of publishers passed on the game due to its female protagonist.

    The gender of Remember Me's main character, Nilin, was a serious stumbling block for several companies. Especially the fact that she, as the player's avatar, is shown to be in a relationship with a man.

    "We had some [companies] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" creative director Jean-Maxime Moris told Penny Arcade.

    "We wanted to be able to tease on Nilin's private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'"
    Games with female-only leads - where you couldn't choose any other option - did sell significantly less, EEDAR's COO Geoffrey Zatkin revealed.

    "Games with a female-only protagonist got half the spending of female-optional, and only 40 percent of the marketing budget of male-led games. Less than that, actually."
    Geoffrey Zatkin, EEDAR
    "If you look at the first three months, with the smaller quantity of female-led games, they did not sell as well. The ones that were male-only sold better."

    Male-only hero games sold 25 per cent better than those with an optional female hero, and 75 per cent better than whose with a female-only hero.

    But this doesn't tell the whole story. These figures reflect the fact that games with female-only heroes get less than helf the marketing budget of titles with male-only heroes.

    "Games with a female-only protagonist got half the spending of female optional, and only 40 per cent of the marketing budget of male-led games. Less than that, actually," Zatkin concluded.

  3. I don't know what to make of those figures.
    Most games with female protagonists rely on tits and ass to appeal to young males, and that same kind of lazy design philosophy permeates the whole game, so it may just be a quality issue.
    On the other hand, sometimes lady-games that are actually good, like Mirror's Edge, also don't do well.
    In any case, it's retarded to think that a game will do poorly based solely on he gender of the protagonist.

  4. I don't think they would immediately do poorly, but I do think without a doubt that a game in these genres with a normal looking female lead would undoubtedly sell less than one with a male lead.

  5. #35
    There is no way to get objective data on any of that. Think about the recent female lead games. Mirror's Edge wasn't going to get the marketing support of Battlefield, no matter who the lead was. It was a niche game. The Vita Assassin's Creed wasn't going to get the sales or marketing of the main series because of the platform it was on. However, Tomb Raider was marketed and sold to hell and back, although S-E's ridiculous projections were for it to sell to hell and back twice.

    But the most ridiculous statement is the one about how games that just offer an optional female hero sell less. That's the definition of correlation and not causation. Absolutely no one is passing on a new Gears of War because it has an optional female character. Give me a fucking break.

    People are looking for something to offend them, and when they slice data in a way that ignores mountains of other factors, they can always find it.

  6. #36
    This game looks rad, so does the combo lab wtf yoshi? You can use the auto combos but why WOULDN'T you want to be able to craft your own?
    Pete DeBoer's Tie
    There are no rules, only consequences.

  7. Those figures might be hard to quantify, but they don't sound unreasonable to me.

    People are idiots.
    Boo, Hiss.

  8. Remember this?

    Local place got it in, so I gave it a whirl last night. It feels like somebody who never played Arkham Asylum/City and was described the combat and exploration system. This isn't a bad thing, but at the same time something feels off. I've completed the tutorial Chapter (0), and Chapter 1. I've messed around with the limited(by my level) combo lab and have remixed one memory. Combo Lab seems like it will be interesting, by the time I stopped playing I had unlocked a 3 Hit, and 5 hit combo, but not enough moves to "equip" both at the same time. You get damaging strikes, and restorative strikes. A damage/restore strike at the end of a 5 hit combo will do more damage/healing than it would as the 3rd hit, so there is some strategy to that. Remixing a memory is like the cross examination part of Ace Attorney. You watch a memory unfold once, then you rewind things and change minute details. There are consequences for this, for example I was to make somebody who had a knife to my throat not want to kill me, by making her not need the bounty on my head. Her husband was sick and I needed to make her think that Memorize had performed Malpractice and he died, instead of him living as a shell needing more money to keep alive. On one attempt I ended up killing the doctor, on the other I ended up killing the girl, finally I ended up having the malpractice take place.

    The game is BEAUTIFUL btw, I really wish they would have let this be a next gen game.

    That's about all I got.

  9. I didn't forget, I am keeping my eye on it

  10. Thanks Chux! I am supporting the hell out of this game so glad to hear it's competent.

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