The difference between cars is still there though. I think they use the same tire grip tech from Forza 4. You can upgrade cars part by part or do a one button press to whatever class you want if you'd just like to get right to it. I recommend the demo, it's a good taste.
Started playing Forza Horizon this past Saturday and am floored with how fantastic it is. Thus far into the game, I'd say it's the best racing game of this gen.
Looks spectacular, the cars handle great, and there's so much to do under the umbrella of great design. Incorporating a bit of a meta-game in the kudos-like system with the sponsor challenges is a brilliant touch, as is having 100 Criterion-like discount signs placed around the map that are worth actively finding because each increases the garage discount by 1%. And between the gun sounds of Halo 4 and the car sounds of Forza Horizon, it's been a good year for Microsoft Game Studios sound departments.
I dug the demo, but it didn't fully convey how enjoyable it would be to just drive around through the open world setting. Love driving around such that I have yet to consider using any fast travel, although finding and having Horizon outposts (with three challenges each to unlock free fast travel) around the map is a great feature.
I think every problem I have with Most Wanted is solved in Horizon. They're all clear, logical design decisions is what makes it weird that Criterion got it wrong.
Guess I'll need to take the plunge here if you guys think this is everything Most Wanted wasn't. That game was the most disappointing thing I've bought in a long time.
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