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Thread: Mega Man X Street Fighter

  1. He actually gets the special moves of the Street Fighter characters that he defeats! That's great.

  2. The proper response for this is Chirstian Svenson saying "Buried alive... Buried alive..."

    and Kirk screaming "CAPKAAAAAAAAAAAHN!" CAPKAAAAAAAAAAAAAHN!"
    Donk

  3. So Megaman can't even get a legit 25th deal going? It's some fan flash game that mashes it up with Street Fighter?

    Ffff....this just goes to show Megaman's fucking dead. He's only relevant to our generation of gamers, and that's not enough to get him some more real games.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  4. http://www.ign.com/articles/2012/12/...re-of-mega-man
    Like many things in the video game industry, appearances can be deceiving. According to one of its key executives, Capcom's inactivity with Mega Man wasn't driven by vendetta, but by a struggle to determine the franchise's future. "After the cancellation of Mega Man Legends 3 and Universe, there was a cooling down period where even discussing the prospect of a Mega Man title was difficult," admits Christian Svensson, Senior Vice President of Capcom USA. "The wounds were still fresh for us (just as they were for fans). We’re at a point now where it’s not as painful and constructive discussions are happening again."

    This new 'cross' entry is a fascinating project, as it's not even something Capcom sought out. At EVO 2012, SF X Mega Man developer Seow Zong Hui approached Svensson, brandishing a laptop with a couple demo levels operational. Sensing an opportunity to do something special, Svensson quickly assembled a few key Mega Man fans from the Capcom office, including senior community manager Brett Elston, as a sanity check, to make sure what Zong Hui had developed was as good as it seemed. It was, and Capcom brought in some of its resources to assist in the game's development.

    "We funded development of the project, provided creative input and direction, handled QA, marketing (including the great trailer created by Capcom-Unity’s own Chris Antista), sorted out legal clearances and naturally, handled distribution via Capcom-Unity.com," Svensson said. "I don’t want to downplay in any way, Zong Hui’s contribution. He was the creative visionary behind the game’s concept and execution. He was amazingly responsive all through the development process to our feedback, often turning builds into us every couple of days for more feedback. The iterative process was among the best I’ve seen."

  5. Svensson's hands stink of the blood of 41 Servbots. He is not to be trusted
    Donk

  6. http://www.1up.com/features/mega-man-brawl-chun-li

    it is an interview. I really would like this to be on some kind of console. Yeah, weh weh, it's soooo complicated, but come on. Mega Man. It's a game to play on your nitendo tapes player.
    Donk

  7. It's more of an issue with having to pay to put it up there. I'm fine slapping this on my laptop and using my X360 controller to play it.

  8. I'd rather pay $10 to play it on a game console. They get paid and i don't have to play it on a computer. Computers are for work and the internet.
    Donk

  9. There's a screen and a controller. What's they're connected to doesn't matter. Just pretend.

  10. I'm going to paint my PC white and call it a Xbox XL.

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