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Thread: Oculus Rift

  1. #251
    Quote Originally Posted by kingoffighters View Post
    Good analogy. I bought Voodoo1 back in the day, perhaps that is why I learned my lesson.
    The Voodoo 1 was awesome when a game was finally released that used it 6 months after I bought and installed the card.

  2. Holy shit, Voodoo. I remember that too. Was Unreal one of the first games that utilized it?

  3. wat, no

    it was more or less one of the first to require it since it ran like dogcrap on anything else

  4. IIRC Tomb Raider was the first game that really showed off the card.

  5. Quote Originally Posted by kingoffighters View Post
    $350 is too much of an experimental toy for me, I can wait for the consumer version.
    Same here. It also doesn't hurt that the same friend helping me with my build is also a huge OR fan. He ordered the new one yesterday, so I'm sure we'll be testing it out in July. I'm curious to see the difference between the two versions (he also has the first one).
    "To improve is to change; to be perfect is to change often." -- Winston Churchill

  6. I have the first one, but I expected to buy the consumer version as well. Dev2 seems just like the consumer version but with a few downgrades.
    look here, upon a sig graveyard.

  7. How do you like it sedition?

  8. #258
    Quote Originally Posted by Rumpy View Post
    Holy shit, Voodoo. I remember that too. Was Unreal one of the first games that utilized it?
    Yeah, Unreal came a bit later, but a lot of games were made before that that didn't require the card but ran much, much better with it. Turok was the first game I got that took advantage of it, and it looked like a totally different game from the N64. Wing Commander Prophecy was my first killer app for it, though.

  9. This is really cool, but I have no interest in strapping a thing to my head to play games.
    Boo, Hiss.

  10. #260
    icarus, you're not seeing the big picture here.

    pr0n

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