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Thread: Oculus Rift

  1. Quote Originally Posted by Frogacuda View Post
    I do have real concerns that the price will slow the adoption rate and thus the support, especially for "made for VR" games.
    From what I can see, lots of people are making VR content. This is why they've been putting out dev kits for a few years (I know longer than they wanted to, but it worked out).

  2. #592
    Quote Originally Posted by Diff-chan View Post
    I'm fine with the price, chases the plebes away.
    I agree with this, which is why I am still waiting for the competitor that aimed for the high end consumer from the start and isn't owned by Facebook.

    edit: You don't even get the real VR controller for that price either. They'll just put you on the list to sell you that separately later.
    Last edited by Yoshi; 06 Jan 2016 at 01:00 PM.

  3. Quote Originally Posted by Joust Williams View Post
    No, it is 600 dollars cool. I just thought about all the VR headsets coming out and the one I already have, and looked at what is in the pipeline games-wise
    To each his own. I still think that's an insane price point. Any other VR competitor will see this as an opportunity to introduce a lower price point for a comparable product and gain market share (think back to the XBOX 1/PS4 launch). Even my friend with his Oculus was impressed with what HTC is doing. The VR market is very much in its infancy stages and Oculus is obviously trying to get the early adopters and Facebook is trying to get as much return on their $2B investment while there's still buzz about the technology. That's fair, but fuck if I'm going to spend $600 on something that will likely be significantly cheaper in the short-term.
    Last edited by Type Ryan; 06 Jan 2016 at 01:06 PM.
    "To improve is to change; to be perfect is to change often." -- Winston Churchill

  4. Price is expensive but presumably the tech is worth the price. I am wary of support due to the high price point, so will wait and see and let the market decide if this is a winner.

  5. Oculus Rift

    Those plebes that it is chasing away is making a smaller market for devs to get money back from.

    I have the most disposable income I've ever had in my life and I'm balking at $600.

  6. Oculus Rift

    Quote Originally Posted by Type Ryan View Post
    The VR market is very much in its infancy stages and Oculus is obviously trying to get the early adopters and Facebook is trying to get as much return on their $2B investment while there's still buzz about the technology. That's fair, but fuck if I'm going to spend $600 on something that will likely be significantly cheaper in the short-term.
    FB is in this for the long haul. They're not trying to quickly recoup costs like a hedge fund or some shit. But they're also not gonna take a bath subsidizing it so people who don't have the hardware or knowledge can buy one and then complain about how crappy it is, thus poisoning the well for VR forever.

  7. From a business standpoint, if that's the case then they would be more interested in volume vs profit margin/unit. Imo, the aggressive price point leads me to believe that they want to make as much money back as possible, as quickly as possible. At $599, I'm not sure they'll be flying off the shelves. I could be wrong, but I don't think the majority of people who were interested in this will be willing to shell out $600 for this.
    Last edited by Type Ryan; 06 Jan 2016 at 01:29 PM.
    "To improve is to change; to be perfect is to change often." -- Winston Churchill

  8. #598
    Quote Originally Posted by Chux View Post
    Those plebes that it is chasing away is making a smaller market for devs to get money back from.
    Make the games $100 then. I don't want those people influencing development decisions.

  9. I get that, but I don't think that's sustainable in the "Race to the bottom" system we have with PC games.

  10. All I know is that people spent 300 dollars on video cards so they could play Quake 2

    and the hardcores spent 600

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