Playing a lot of GRID 2. This game really is the closest to PGR in terms of track design and locking you into a vehicle set. They have a PGR-like Overtake challenge which requires you to chain passes and not hit obstacles (although it is unforgiving). I recommend it.
Dragon Nest - New character and a 250% XP bonus means I have been plowing through this game and am real close to clearing out all the current content. Some good action in here, even if most of the lead-up to endgame is basically just an extended tutorial.
Star Trek Online - It's almost like a Eurojank RPG in space: Really a terrible game with clumsy mechanics, yet it does some unique things and thus manages to have interesting elements buried under the crap. It's the only 3D space game I can find that has an equal focus on both space combat and the crew of the ship, which is what really draws me in. There's a lot of generic stuff in here which is then made worse by the truly bad ground combat, but there's enough missions that really capture the feel of the show to where I'm willing to overlook the nonsense. The new stories and writing that have just been added are also greatly superior to the old stuff, and once I discovered that I could've skipped most of the bad missions through an offline leveling system that I didn't know about I'm actually looking forward to playing as a different race just for the "episodes."
X3 - This is usually described as "EVE Offline" but I found it to be a lot more obtuse. The game starts off with a character selection that is pointless and backwards at best, followed by a tutorial of flight controls that can't even be completed by some classes. Then they just drop the player in space. That's it. They don't explain the icons, how to get missions, that there's an economy and a stock market, trading vs. combat, how to upgrade, or anything at all beyond going forward and shooting. There's a hell of a game buried in this mess but you have to be really into either YouTube tutorials or extreme mechanic exploration to get anywhere. They're working on a new one that looks to be even better, and I'm hoping it'll have some training wheels to ease the process.
WoW - Two years away did me some good, as I've gone from being burned out and unable to bring myself to turn it on to enjoying it again. I doubt I'll do much beyond finishing leveling my monk and then maybe some dungeons, but the account-wide changes helped make me feel like I didn't get totally wiped by starting a new character. Pet battles fucking rock.
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