Page 20 of 50 FirstFirst ... 61618192021222434 ... LastLast
Results 191 to 200 of 497

Thread: DuckTales!

  1. #191
    Glorious People's Hockey Team tired from too much vodka and dancing the night before. Comrade Yuri is missing game winning shot. Team return to locker room with sadness in their heart. Silver medal can not melt down to feed family well as gold. The next morning team is waking up but no! Team is dead. KGB always watching.

    Such is life in Olympics.

  2. #192
    People are looking at me strange at the deli for laughing at that.

  3. The back of the cart has the following warnings on it.

    Do not store in extreme heat.
    Do not immerse in water.
    Life is like a hurricane.


  4. Click image for larger version. 

Name:	07EAB7AA-0B0F-C499-21ABD7EA0FE5605F.png 
Views:	89 
Size:	293.8 KB 
ID:	71484

    Somebody on NintendoAge got one of the carts and opened it up. TimeWalkGames is a repro maker and thus nobody feels the need to get it. The owner of TWG is on NA and said he is under contract from Capcom and iam8bit and can't discuss the details of the repro.

    Edit: Of Note, these are not original Ducktales cartridges repurposed, these are other games that have been flashed with Ducktales.
    Last edited by Chux; 12 Aug 2013 at 10:19 AM.

  5. Reading the review:
    DuckTales: Remastered's controls are imprecise, stiff and unresponsive. Scrooge's pogo stick bounce is unreliable - it often stops midway through a bounce, leading to damage from enemies. Other times Scrooge can also unexpectedly stop bouncing on parts of ledges that shouldn't be an issue. This frequently leads to death due to mistimed jumps that never come.

    Frustrating, unfair deaths are especially brutal on the game's Normal difficulty setting, where each and every life is precious and losing three of them will send you back to the very beginning of the stage you're on. With each stage taking about 30 minutes to complete, this can be a bone-crushing setback. The game's Easy setting, on the other hand, goes too far in the other direction, giving you unlimited lives and double health, making the game no challenge at all.

    As it happens, these issues plagued the NES version as well. Remastered stays true to the source material, but it does nothing to improve the enjoyment of the game. Even when I wasn't fighting with the controls, DuckTales is starkly dull to play. Enemies are rarely more complex than "walk back and forth until someone jumps on my head," and reappear instantly if you backtrack two feet and return to the same spot. The NES version was forced to employ such cheap difficulty modifiers due to memory constraints, but there's no reason to bring these elements back in the remake.
    What's the problem?

  6. #197
    Those issues plagued the original? What the fuck?


  7. Quote Originally Posted by ChaoofNee View Post
    Plagued with NES-era gameplay.

    THE HORROR.
    We're talking about people who think modern indie platformers are good. There is no hope for these people.

  8. I like the phrasing of "bone-crushing setback" in regards to having to repeat a stage.

    Unless this is a terrible remake (which is possible), I rocked this game and got the best ending when I rented it over a weekend as a kid. This not a challenging game in the slightest.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo