You seem to say that about every SMS game, though.I don't recall you liking anything on the system. It seems more like a generalized dislike.
Why I think Golvellius is good:
- Action-adventures need worlds I want to explore and this does that. It has a variety of landscapes. It had a larger variety of enemies and bosses than any game in its genre when it came out. A lot of action-adventure games back then had drab, repetitive backgrounds, even Compile's other game, The Guardian Legend (which I like but mostly for the shooter parts).
- The detail, character designs, and soundtrack are excellent. It has plenty of personality. It nicely shows off the system's colour capabilities and has aged really well visually.
- I like the feel of the combat, the way the enemies spark when you hit them with your sword.
I'm not seeing what the game is lacking. Password saves suck but in 1988 they were still considered acceptable for console games. Many modern gamers might find the game cryptic, difficult, and bare bones for story but I don't consider those flaws, just traits of its era. It's designed to let you explore and discover secrets for yourself.


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I don't recall you liking anything on the system. It seems more like a generalized dislike.


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