I like it because it is pretty.
Shyguy is light, right? I never had any issues with him.
This DLC would be much better if Link had his own unique set of powerups:
- Deku nut instead of green shells
- Slingshot instead of red shells
- Fire arrows instead of the fire flower
- Bombchu instead of bob-omb
- Link's boomerang instead of the boomerang flower
- Rupees instead of coins
- He feeds Epona carrots instead of using mushrooms to get a quick boost
- Up-close sword attacks replace the piranha plant
- Link repeatedly fires his hookshot at nearby objects and slingshots himself forward instead of turning into a bullet bill
- The Song of Storms and a rain shower play whenever he uses lighting
- Fairies swarm around him and the fairy music plays instead of the normal superstar effects
- Sheik's smoke bombs blind enemies' screen instead of the squid ink
- The moon from Majora's Mask crashes down onto the leader instead of a blue shell
- Link plays The Song of Time to repel blue shells instead of using the super horn
That would just be confusing.
I think this is a good idea, and something they should consider for Mario Kart 9. Unique powerups for each character would make the series a bit more fresh again, and it would encourage people to unlock/play as every character to see their unique move set. For the next game they, at the very least, have to take a play out of Sonic All-Stars Racing Transformed, and have characters/courses from all Nintendo franchises available from the start.
I don't think it would sway anyone that wasn't still playing to keep playing and it requires more development time
MK9 should go 3x as fast.
Why not just ditch the Super Mario Kart game structure and make an interesting SP mode that you need skill instead of random luck to go through, and that is interesting with new modes instead of an annoying grind? Lots of racing games have good single player modes these days. This one has one of the worst.
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