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Thread: What Are You Playing (Summer 2013)?


  1. That's a crazy picture of Sonic CD.

    Seriously though, that level design? THAT is held up as an ideal for this series? Damn dude. I'm sorry to hear that.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  2. #193
    The level design polarizes people on the game but I love the exploratory nature of it. It's less accessible than other Sonics but I don't consider that a bad thing. Wacky Workbench pisses me off, though.

  3. Quote Originally Posted by YellerDog View Post
    You know what game doesn't hold up for shit? Sonic.Woof.

  4. Quote Originally Posted by NeoZeedeater View Post
    The level design polarizes people on the game but I love the exploratory nature of it. It's less accessible than other Sonics but I don't consider that a bad thing. Wacky Workbench pisses me off, though.
    The whole game is a mess. You can explore all you want, but you really don't get anything for your trouble. i.e. "Wow that certainly is a bumper I never saw before".

    The whole ordeal seems kind of half-hearted. The worst things about the first two Sonic games are fully represented.

    The past/present/future mechanic is neat for seeing different tile-sets, but maaaaan it should be in a better game.

    What a weird game people have fetishized!
    Last edited by YellerDog; 02 Aug 2013 at 04:02 PM.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  5. #196
    Quote Originally Posted by YellerDog View Post
    You can explore all you want, but you really don't get anything for your trouble. i.e. "Wow that certainly is a bumper I never saw before".
    Well, there's finding the generators you need to destroy in order to get the good futures and fully beat the game.

    Also, time attack modes have been done to death since 1993 but at the time it was a fresh concept for a platformer.

  6. Seems iffy. If the flow of the game felt better, I could see going after the 'good' ending. As is... nah.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  7. #198
    Welcome to the jyoung/Compass club.

  8. Explain what's good about that level design. Big sprawling mess.

    Not in the same league as Drill Dozer or Donkey Kong Jungle Beat by any stretch of the imagination.

    Historical importance =/= any good in 2013.
    Last edited by YellerDog; 02 Aug 2013 at 06:12 PM. Reason: the 'fun games' league
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  9. can someone please fix the drill dozer tag. It's just sad now.
    Donk

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