That's a crazy picture of Sonic CD.
Seriously though, that level design? THAT is held up as an ideal for this series? Damn dude. I'm sorry to hear that.
The level design polarizes people on the game but I love the exploratory nature of it. It's less accessible than other Sonics but I don't consider that a bad thing. Wacky Workbench pisses me off, though.
The whole game is a mess. You can explore all you want, but you really don't get anything for your trouble. i.e. "Wow that certainly is a bumper I never saw before".
The whole ordeal seems kind of half-hearted. The worst things about the first two Sonic games are fully represented.
The past/present/future mechanic is neat for seeing different tile-sets, but maaaaan it should be in a better game.
What a weird game people have fetishized!
Last edited by YellerDog; 02 Aug 2013 at 04:02 PM.
Welcome to the jyoung/Compass club.
Explain what's good about that level design. Big sprawling mess.
Not in the same league as Drill Dozer or Donkey Kong Jungle Beat by any stretch of the imagination.
Historical importance =/= any good in 2013.
Last edited by YellerDog; 02 Aug 2013 at 06:12 PM. Reason: the 'fun games' league
can someone please fix the drill dozer tag. It's just sad now.
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