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Thread: Alien: Isolation

  1. The Alien is scary as shit when it's finally looking for you.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  2. Several hours in, this is my GOTY so far. Absolutely great! The only thing it's missing is 70s porn pinups on the walls, and I'm sure somebody will do a PC texture pack for that.

    Speaking as a fan of the franchise (particularly the first three movies), they couldn't have made a better Alien game. It is exactly right.


    The music cues are a mix of Alien/Aliens/Alien 3, and it's rad.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  3. This game is easily the most frightening thing I have ever played.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  4. "Oh cool, you thought you were safe in that vent? Lemme just yank you out of there backwards by your leg and murder you while you're squirming on the floor."

    Fucking game is bleak. So Good.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  5. The only thing it's missing is 70s porn pinups on the walls, and I'm sure somebody will do a PC texture pack for that.
    The worker beds at the very beginning of the game had pin-up posters on them. There was also a porno mag sitting on one of the beds.

  6. Nooooot really though. Everythings all 50s-style Ikea Art Deco looking. Maybe a console difference?
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  7. #107
    Quote Originally Posted by bbobb View Post
    This game is easily the most frightening thing I have ever played.
    I think this is where the Rift will help me. I'm scared of losing unsaved progress when the alien is chasing me around, which I don't think is the kind of fear they were going for. I suspect a little more immersion would fix that. To be fair, I also have been playing during the day without headphones and with random animal and first grader noises coming from adjoining rooms.

  8. Quote Originally Posted by YellerDog View Post
    Nooooot really though. Everythings all 50s-style Ikea Art Deco looking. Maybe a console difference?
    I'm on PC. What system are you using?

  9. PS Tres --which is understandable if they censored a bit, NBD. Pix or it didn't happen, though.
    Last edited by YellerDog; 11 Oct 2014 at 03:14 PM.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  10. #110
    For anyone who hasn't bought this yet, here is the version rundown:

    1. PC
    2. PS4
    3. One
    4. 360
    5. PS3

    More detail:

    Quote Originally Posted by Digital Foundry
    Creative Assembly wanted parity between PS4 and Xbox One and on the basis of image quality, detail and effects work it has managed it, but while native 1080p sharpness may please Xbox One owners, it has come at a cost, because while the Xbox One version delivers the core Alien experience mostly intact, overall immersion is compromised by frequent drops in fluidity. Performance is obviously the deciding factor here and it's clear PS4 has a distinct advantage. As such the PS4 game gets our recommendation for console owners, even though we're left with the nagging feeling that 60fps should have been possible on Sony's hardware based on the game's PC showing.

    It's worth noting that Alien: Isolation takes advantage of specific features in both consoles to enrich the gameplay experience. PlayStation Camera and Kinect offer head-tracking so you can physically lean to look around corners in the game, while the microphone allows the Alien to track you via real-world audio. The DualShock 4 speaker also outputs the pulse of your motion tracker, which is a nice touch. These features can be disabled if they aren't to your taste, but we enjoyed them.

    The last-gen releases of Alien: Isolation feature all of the core elements found in the PS4, Xbox One and PC releases to successfully recreate the suspense and much of the atmosphere of the top-end versions. However, the experience is compromised by low frame-rates and a rough, sub-720p presentation that makes it much harder to remain immersed. Xbox 360 gets the nod here, although some detail is lost to black crush in darker areas.

    In the final analysis, the PC game is the definitive version of Alien: Isolation. While the level of graphical quality is only marginally improved over PS4 and Xbox One, the game is easy to run across a wide range of configurations, so 1080p at 60fps is achievable on older GPUs without having to dramatically lower graphical presets, while the low system requirements of the game easily open up running at 1440p at high frame-rates. A key advantage of PC gaming is the ability to scale the experience to your specific hardware, and the headroom available in Alien: Isolation opens up a vast range of options. Oculus Rift, anyone?

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