
Originally Posted by
bVork
What does concern me is the continuing trend towards focusing on short-term decisions rather than long-term consequences. Regenerating health, freedom to re-spec at any time, or the simple lack of any major decision-making at all are all symptoms of an emphasis on immediacy that almost totally excludes player choice on how the game evolves. Of course, the two games I cited above manage to avert this quite nicely for the most part, but at the same time I think it's a far greater and more prevalent problem than difficulty.
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