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Thread: Arcade Games That Never Were

  1. #31
    Yep, Konami did a GI Joe rail shooter (kind of like Sin & Punishment but older). I used to play that one a lot but I only ever saw it in one arcade locally.

  2. EVERY toy was represented in that game, it was amazing.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
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    I'm sure whatever Yeller wrote is fascinating!

  3. Quote Originally Posted by NeoZeedeater View Post
    Yep, Konami did a GI Joe rail shooter (kind of like Sin & Punishment but older). I used to play that one a lot but I only ever saw it in one arcade locally.
    One of the few great licensed games, playing a bit like Space Harrier X Nam-1975. There's more destruction than even Razing Storm: Almost EVERY thing you see can be blasted to hell. Too bad there was no console version, but that's probably because a SNES/Genesis or even Sega CD would've choked on all the sprite scaling. That said, 32X-CD could probably have handled it decently.

    This would be a great XBLA title (listen up Konami).

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  4. Quote Originally Posted by NeoZeedeater View Post
    Yep, Konami did a GI Joe rail shooter (kind of like Sin & Punishment but older). I used to play that one a lot but I only ever saw it in one arcade locally.
    Holy shit, that game does look pretty awesome. This needs to be on Steam/PSN/XBL with some online support too.

  5. Chu

    Quote Originally Posted by NeoZeedeater View Post
    Yep, Konami did a GI Joe rail shooter (kind of like Sin & Punishment but older). I used to play that one a lot but I only ever saw it in one arcade locally.
    Quote Originally Posted by gameoverDude View Post
    One of the few great licensed games, playing a bit like Space Harrier X Nam-1975. There's more destruction than even Razing Storm: Almost EVERY thing you see can be blasted to hell. Too bad there was no console version, but that's probably because a SNES/Genesis or even Sega CD would've choked on all the sprite scaling. That said, 32X-CD could probably have handled it decently.

    This would be a great XBLA title (listen up Konami).
    holy hell this sounds badass, looks like something idve been into as well

    also: Konami stopped listening sometime around when they killed Hudson Soft (RIP)

  6. I wonder what an arcade version of Streets of Rage would have looked like.

  7. #37
    Streets of Rage 2
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  8. which is really similar to the MD version but with less bonus/pickup lives i think

    A System 32 Bare Knuckle game would have been sick.

  9. Quote Originally Posted by IrishNinja View Post
    holy hell this sounds badass, looks like something idve been into as well

    also: Konami stopped listening sometime around when they killed Hudson Soft (RIP)
    No Gradius 6 or Star Soldier anytime soon. If ever.

    Streets of Rage on System 32 would probably have a 3D effect (like Tatsumi's Big Fight) with scaling on characters. It probably wouldn't have seen a home version, since it'd be too good for Genesis and Sega would say "too old" by the time Saturn showed up.

    An SOR Trilogy pack on Sega CD would've been cool. The resampled voices add a bit to the SCD port of SOR1, although it was similar in every other way to the cart. The Game Over laugh on Revenge of Shinobi for SCD almost made me jump.

    A Super Shinobi 3 for System 32 with 2 player simultaneous action would be good shit. IMO a new bonus round idea I just thought of: something like the one in the Genesis Shadow Dancer, but with a 3D perspective. Scaling sprite overkill as you plummet into the horde of enemy ninjas.

    I wouldn't mind if Sega had gone John Madden with the Super Monaco GP series. SMGP 2 would've been better as an arcade-first title. The Amiga version of SMGP shown here actually makes the Genesis one look sad. No lack of trackside scenery here, and a decent framerate. Did Hell freeze over? This one is by Zareh ZK Johannes who also did the botched Amiga version of Power Drift (on that subject, I'd like a sequel done for modern Sega hardware).

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  10. god, after that close brush with Fighting Force i've been traumatized to the idea of 3D Streets of Rage...like, i know it could be done (god knows the DMC/onimusha etc genre is pretty much beat-em-up continued) but that shit was so terrible, really dodged a bullet there.

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