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Thread: The Official Super Mario Sunshine Thread

  1. The game has me hooked, I can say that much. In the level with all of the cages to climb on, when you go into the tower and you have to do that all platforming level with the old school music. There is all sorts of platforms spinning and rotating. Man that was hard, but even though I was alone in my room, a fist was raised in success and a cry of triumph was bellowed after finally beating it. Excuse me now while I go play it again...

  2. Oh my good lord. I thought some of the challenge levels were palm sweat inducing evil (particularly the Bay 7th shine one), but the one located in Delphino City that can only be reached with Yoshi is just hellish. The worst part is how boring it is to reach if you fail.
    Have a Pile of Shame? Destroy it! Join the Warpact

  3. Got the game yesterday, am loving it. It's nice to have a 3d platformer without the tired "snow, water, fire, forest, desert, ect." theme levels. I'm so tired of these people that try to rationalize never buying/selling their N64 because Square went to Sony by going around spouting off about how Nintendo stopped making great games after SNES. If anything Nintendo's weakest platform for first party games was SNES, considering stuff like Stunt Race FX. N64 didn't have any first party clinkers approaching that level of suckitude. And if you're going to call games like Mario 64 and Zelda OOT "average" you must be smoking some powerful shit, I'd like to know what games are good if those games are only average

  4. Originally posted by Hero
    if you pay close attention, I think the textures are supposed to look blotchy. Almost like watercolor paints.
    Similar to how it was in Yoshi's Island...or Mario 64...or every mario game ever made. Sunshine looks like a Mario game. Mario games have plain, watercolored textures. Thats why I say to whoever complains about the textures; have you played a Mario game before?

  5. I remember someone complaining to me about all of the "jaggies" and aliasing issues in the distance. When I explained to him that that was intentional to look like "heat wave" distortion, he would'nt hear any of it.

    As for the textrues being blotchy by intent- that makes enough sense. In fact, I feel much better about it now


    Here is a thought I had recently- What if SMS was Cell Shaded?

    I think Mario would be a better choice than Zelda.

    Just a thought...

  6. Originally posted by Rumpy
    Anyone fet to the squid boss? Was it me, or was that really violent? Sure no blood, but you're ****SPOILER*** ripping off his tentacles! ***End Spoiler***
    Spoiler*****

    Yeah! The worst part is after you rip his tentacles off, they thrash around like crazy! I was actually quite shocked.

    end spoiler****

  7. #207
    Is Super Mario Sunshine cel-shaded at parts? It certainly looks it.

    No matter what, the game looks spectacular.

  8. Originally posted by NeoZeedeater
    Is Super Mario Sunshine cel-shaded at parts? It certainly looks it.

    No matter what, the game looks spectacular.
    It does look it. What stands out in my mind the most is the big flowers outside of Pinna Park.

  9. The cutscenes look Cell-shaded...from time to time.

  10. Originally posted by Zerodash
    The cutscenes look Cell-shaded...from time to time.
    The cutscenes are very puzzling to me. The graphics don't look much more complex than the in game engine. In fact, most of the time it looks exactly the same as the in game engine. To fit it all on there it had to be compressed to hell and it just looks awful. So, why not just render it in real time with the game engine and loose the compression artifacts?

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