
Originally Posted by
A Robot Bit Me
You are not the kind of guy who would be playing Project X Zone in the morning. But here you are.
You're in the Frank West chapter. It's set in a mall. The map is another empty square that seems needlessly big.
You're in the upper left of corner of the square. The farthest point away from you is a music store full of guitars. You move your cursor over them and see that the guitars are breakable. The music store is about forty squares away. Your most mobile character is Chun Li. Chun Li can move six squares at a time. It will take about seven turns to get there and another few to break everything. The emptiness separating you and the store is emblematic of the problem.
Committing to the trek would effectively remove one character - 25% of your resources - from the entire fight. You commit.
You are so overpowered that, even after forfeiting a character, you've accidentally killed almost everything before Chun Li gets to the music store. You have to stop attacking the last remaining enemy while Chun Li continues her slog. You've added about ten minutes to the battle so far. You tell yourself it's going to be worth it. You hypothesize as to what might be in those guitars. Maybe another EXP-multiplying accessory. Maybe another XP-multiplying accessory. EXP and XP being radically different things is emblematic of the problem. But this is going to be worth it.
You are able to break four or five guitars on the turn you finally arrive. None has anything in it. There is one left. It's eight squares away. It's going to take two more turns of letting the last enemy tee off on you to get it: one to close six squares of emptiness, and another to move two more and break it. You commit.
The enemy slides next to you without a walking animation. You are running low on HP from the punching bag act. You have twenty-two healing items. You do not use them because everyone in your party can use XP (not EXP) to heal. That you accidentally have twenty-two healing items two hours into the game is emblematic of the problem. You use your XP to heal.
Two minutes later, you move Chun Li next to the last guitar. This one was especially out of the way, so it's going to be especially worth it. You press "Y" to break it. It makes a noise like a bible hitting a wet carpet.
There is nothing in the guitar. You close your 3DS. You realize you've been on the toilet breaking empty things on an empty map in an empty game for thirty-five minutes. You put the 3DS on the counter and flush. You feel a little older.
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