I was chalking up my not great performance due to rust, but there might be something there. I didn't feel that way though
I was chalking up my not great performance due to rust, but there might be something there. I didn't feel that way though
that's nice dude!
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steve barbasol
Last edited by MechDeus; 04 Feb 2014 at 10:55 PM.
work faster Mech.
no I want more Timberland ads
PVP space combat time:
Strike Vector - This game is damn fun. A good chunk of selectable weapons and some of the tighter maps give some real frenzied action. The controls are a little wonky at first since there's a lot of differences due to the transforming jets, but my only real complaint is that there's no throttle. The speeds are either 0%, 100%, or if you equip an afterburner like 300%. This removes a lot of strategy and control from chasing and escaping other players, since you can never make tighter turns or perform a slight catch up without drastic hairpins from completely stopping, re-aiming, and then restarting. But aside from that and some low quality menus due to it being an indie game it's pretty great. Changing their model before release from F2P to purchasing the game and getting free DLC forever is also nice.
Star Conflict - They've made a lot of changes since I've last played and upgrading ships is a lot nicer. There seems to be more ambiguity to the menus then I remember there being, as it gets a little confusing sometimes to find specific things. Nevertheless, the combat is still pretty good (if slower than I remembered) though I do wish they would buff the amount of missiles that can be carried into a fight and/or be able to replenish them mid-fight. Carrying a whopping six is kind of lame. I also figured they would've added more gameplay modes by now, but I don't think they're a big company.
SWTOR - Since the Galactic Starfighter is now available to everyone I reinstalled to try it out. It's, well, it's Star Conflict with less modes, less ships, less customization, no overall battle between factions, and no 360 degree control. I understand the last one since if ships were as comparatively nimble are they are in Star Conflict it wouldn't jive with how Star Wars ships have always been, but it's still very jarring going from one to the other. That being said, they did a good job copying a decent game so it's still fun to play despite being more limited.
So once again SWTOR failed to match SWG.
I stopped playing before stuff like the combat overhaul and the starship expansion, so I have no idea how SWG's space combat was.
Finished The Last of Us.
As far as Push Up to Win games go, it's a great one. Only playing bits of Uncharted, I can see how this follows that, and how obviously Tomb Raider was chasing after them all.
Outside that? Pokemon Y (the Bank thing is out and free for a month), FFXIV, bits of all the PS3 crap I've bought, and lots of Monster Hunter 3 Ultimate
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