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Thread: Irrational Games "Winding Down"

  1. #31
    The writing was on the wall, if you follow Levine on Twitter. It was absolutely what he wanted.

  2. I'm not doubting that he's probably happy right now and he missed not having the deadlines and crunch time of a big AAA title, but he would never have imploded a successful studio over that wish and got rid of 200 jobs 'just because'.

    Infinite cost way too much money for the 4 million in sales or whatever it did. Take Two can let Rockstar do that shit because they deliver. Irrational didn't and Take Two aren't willing to stomach any more AAA games that barely break even.

  3. #33
    I'll try to remember to quote that post when the next BioShock gets announced.

  4. Quote Originally Posted by Yoshi View Post
    I'll try to remember to quote that post when the next BioShock gets announced.
    Go ahead. I didn't call the series dead anywhere.

    The next game will certainly be a lot cheaper to make than the one that took six years in expensive ass Massachusetts.

    Oh look

  5. Yea, there will be another Bioshock, it will probably cost way less to make than Infinite though.

    Irrational could have, I guess, just gotten a new boss. There are lots of talented people there. It's maybe telling they didn't go that way.

    Nowadays if you are spending AAA money you need to sell AAA units, which is like, 10-15 million at least. Battlefield, COD, GTA, etc., they can do it. Tomb Raider, Infinite, etc., selling 5 million is not good enough. You can spend way less and hit your ROI with a bunch of stuff like XCOM.

  6. #36
    Dave raises a good point. I wouldn't want Ken Levine running a business for me, which is basically what he was doing. I wouldn't want Miyamoto or many, if any, of these other creative types doing it either.

  7. They brought in Rod Ferguson to get BI finished. If not for him, Infinite would have probably been another Duke Nukem Forever. 2k's only mistake was not bringing in a closer sooner.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  8. Quote Originally Posted by Joust Williams View Post
    Yes...it's about the final proof that narrative games can't have big budgets...
    Why is that inherently bad though?

    I've grown well tired of big budget games that try to cram everyone into the same experience Because Story. As if the player doesn't matter and all that really matters and should be praised/important about videogames is a creator's vision and that creator's ability to show you how clever/funny/smart/insightful/better they are than you. I'd rather that if you want to communicate a story, theme, or ideas, that you at least try to do so in a way that values the player as important too. Or makes the gameplay mechanics a part of narrative/themes itself. Something like Papers, Please or Dark Souls. Bioshock Infinite does none of that - it carries itself like its better than you, that you're just fucking lucky that it decided to give you a shitty shooter while it showers you with it's great wisdom and story.

    All the same, this is absolute garbage for all the people at Irrational being laid off. I may not care for Levine's grand visions, but that doesn't mean some talented ass people weren't there doing great work.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  9. #39
    Who peed in the Heerios?

  10. Quote Originally Posted by Hero View Post
    Why is that inherently bad though?
    Because Max Payne 3 and Bioshock Infinite ruled. Give me huge ass games. I don't want every everything being pixel and chiptunes and hipster

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