
Originally Posted by
sleeve
I guess I'm really not a fan of "hard" genre definitions. I think that strict adherence to genre conventions results in poorer games, and less innovation. Take for example Super Meat Boy. Now SMB is definitely a "platformer". It's very different in style than Super Mario Bros. But that's part of why it's so great. The developers decided to think outside the box and try some new things upon a very solid gameplay foundation. As a result they created the best "platformer" of the past generation.
On the opposite end of the scale you have Wayforward's Contra 4, which is scrupulously faithful to the Contra "run n' gun" concept. Despite that, it's actually quite dull and frustratingly erratic in terms of control and shot and enemy placement. Just looking at the box cover and the sprite work and the basic concept, you'd call it a great-looking action platformer. But it's actually a piece of shit partly because Wayforward spent way too much time trying to be faithful to the original Contra and not enough time on what makes Contra on the NES such an enjoyable game to play.
Another good example of a game that busts out of genre conventions is Valkyrie Profile. A lot of people criticized it at the time it came out because it bared little resemblance to a traditional JRPG. Valkyrie Profile is basically a collection of short stories connected by an overarching plot, with action-y 2D turn-based battles. A lot of JRPG's have since taken a lot of inspiration from it. But at the time people had a tough time characterizing it because it was so different from, say, Final Fantasy IX.
So I say "bah" to genre definitions (and sub-definitions).
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