
Originally Posted by
Eurogamer
A few too many times Zero can feel plain sloppy - not an adjective you'd usually find yourself flinging Platinum's way - with the camera playing truant during cinematic moments in which you're still in control of your ship, or in an extended and unwelcome stealth section or perhaps in one of its free-range dogfights. As a result, the half dozen hours it takes to run through the campaign - a generous advance on the relatively slim run time of Star Fox 64 - can feel bloated, and a grimly challenging final stretch where the camera does its best to get in your way is likely enough to make you think twice about heading into the arcade mode that's unlocked upon completion.
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