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Thread: Star Fox Zero + Guard (Wii U)

  1. Sometimes hope is all we have.

  2. #112
    Miyamoto added Millennial Safe Space mode.

  3. Literal trigger warnings

  4. I don't give a damn, the game looks like crap anyway

  5. Quote Originally Posted by Yoshi View Post
    Linking to a Eurogamer article discussing a TIME interview with Miyamoto, instead of linking to the TIME interview itself (which should be read)? That's something else.

  6. #116
    Miyamoception?

  7. #117
    Quote Originally Posted by Geo View Post
    Linking to a Eurogamer article discussing a TIME interview with Miyamoto, instead of linking to the TIME interview itself (which should be read)? That's something else.
    No one should ever read Time.

  8. #118
    Quote Originally Posted by Eurogamer
    A few too many times Zero can feel plain sloppy - not an adjective you'd usually find yourself flinging Platinum's way - with the camera playing truant during cinematic moments in which you're still in control of your ship, or in an extended and unwelcome stealth section or perhaps in one of its free-range dogfights. As a result, the half dozen hours it takes to run through the campaign - a generous advance on the relatively slim run time of Star Fox 64 - can feel bloated, and a grimly challenging final stretch where the camera does its best to get in your way is likely enough to make you think twice about heading into the arcade mode that's unlocked upon completion.
    Not even recommended. Ugh.

  9. I have all of the "core" Nintendo games on the Wii U aside from Kirby... I guess I'll get this on sale too

  10. I'm getting this delivered on Friday, but I kind of want to play through the first two notable games before playing this one. And Dark Souls 3 is good as hell, so that might not happen for a minute. We'll see.

    The reviews are all over the place when it comes to the controls. Really curious about them. I'm not worried that I'll hate the game or anything, but I'm not expecting the moon here.

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