
Originally Posted by
Korly
Hey guys, the online portion of quite a few video games don't work very well during the first month or so.
The question is, does that make the game lesser?
Yes, it does. Launch is when a lot of games find their place in the world. Not the smaller, more niche stuff, sure, but we've seen plenty of examples of the damage that can be done to a game (or a franchise) if all of its hype is then totally deflated by a terrible launch. That isn't to say that some games can't get past that with work—Diablo III being an example—but you've also got examples like the last SOCOM game on the PS3, where it hit right when the PSN outage happened, and the player base just never recovered.
I was absolutely excited for DriveClub, and now, I don't know if I'll ever play it again—and I'm definitely not alone in that. More games came along that did work, so I spent my time with them instead. I've moved on. Maybe down the road I'll go back, if the game gets free DLC to make up for the problems and enough people also return, but that's not a guarantee. There are way too many game choices these days, so if a big title doesn't capture an audience right from the start, plenty of other choices will be around that'll be glad to have those players.
As for Halo: MCC, though, it'll be fine. It's big enough to weather these problems. A lot of releases aren't, though.
WARNING: This post may contain violent and disturbing images.
Bookmarks