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Thread: Audio level baselines?

  1. Audio level baselines?

    I've been putting public domain music and basic sfx in a game just so I have a structure to work with once I actually need real music.

    The volume levels for everything are all over the place, naturally. I can adjust individual sound/music levels per file, and I've built in an sfx/music slider so people can set those groups however they like.

    But is there a standard decibel level or whatever I should be shooting for for this stuff? I know nothing about working with audio.

    -edit: this is a pretty good article.

    http://www.stephenschappler.com/2013...n-video-games/

    This is going to be a whole thing.
    Last edited by cigsthecat; 11 Oct 2017 at 10:22 PM.

  2. #2
    Yeah, welcome to your doom.

    If there isn’t a standard then find a game you like and use its volume levels for reference. Note: I don’t really understand game audio.

  3. #3
    if it ain't one hole it's another
    Pete DeBoer's Tie
    There are no rules, only consequences.

  4. THERE ARE TOO MANY HOLES

  5. ALL MEN PLAY ON 10

    NEVER GONNA TURN DOWN AGAIN

    I've made several hundred music videos over the past half-decade and have found that 4 to 5 decibels away from the red clipping zone is the sweet spot for making the sound feel powerfully but not overbearingly loud.
    Last edited by jyoung; 01 Aug 2022 at 06:47 PM.

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