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Thread: is slo mo shooting technique videogame related?

  1. is slo mo shooting technique videogame related?

    I was playing Super G&G today, and noticed the obscene amount of slowdown. I was thinking about how dramatic it is when you slowly fall to the ground after taking out an airborn wolf, and nail a lance into a zombie a split second before he gets you. Right then the slowdown goes away, and you double jump the fireball flying at you. You can see these kinds of scenes in modern action films (where a scene will be shown in slowmo, then back to regular speed in a flash), and while I've always known about slowdown, the connection didn't become so obvious till I played G&G today. I'm guessing the slowmotion to regular speed film technique started in Hong Kong, but do you think it could have been videogame inspired?
    pwned by Ivan

  2. I very much doubt it. John Woo, used it in stylish way in his HK movies, and pretty much was an inventor of slo-mo moments, and it became his trade mark, just like 2 gun shooting and flying doves. I dont think he ever even thought about slow down in games, when he came up with that technique

  3. ...

    Originally posted by Despair
    I very much doubt it. John Woo, used it in stylish way in his HK movies, and pretty much was an inventor of slo-mo moments, and it became his trade mark, just like 2 gun shooting and flying doves. I dont think he ever even thought about slow down in games, when he came up with that technique
    Slow mo was definitely stylized by Woo, but not invented by him...

    HK directors used a lot of technics like still shots, etc. to punch out their movies--but these technics have existed for a long time in Hollywood.

    I just finished watching Butch Cassidy with Newman and Redford and they used both the slow motion gun fight and the still shot--other westerns used them as well, but they used the technics differently, for example: this one seen in Butch Cassidy, a group of people get shot and then slow motion kicks in near the end of the battle as they are riddled with bullets and fall down a hill (the slow motion death sequence).

    Woo took it to another level by using slow motion in the middle of crazy action or simply to help define a character's entrance, etc.--he made it cool and not so cliched...

    Films such as the Killer and Hardboiled are really cinematic materpieces... so I would have to agree that Woo really perfected the technic that we see in actioners today, but did not invent it...
    "50,000! You scored 50,000 points on Double Dragon?"

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