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Thread: Star Ocean 3 *official*

  1. Quote Originally Posted by marwan
    so wait are the fights in SO random, or do i have to run into enemies phisycaly to start a battle?
    You run into them as well.

    What I failed to mention was that they are much easier to slip past then the enemies in ToS. Much, much easier. If you don't want to fight, you don't.

  2. You know what would be nice? A save point. I just lost an 1.5+ hours of item hunting, map filling, and levelling up because there wasn't a single damn save point in the entire area (More specifically, an entire town and 80%+ of a map) and they decided to throw some insanely overpowered enemies at me (it takes about five minutes of three-on-one to kill one of these guys and usually at great cost to my health, so of course they decided to face me with three of them together). Normally games have a save point somewhere in the general vicinity after twenty minutes of cutscenes (or at least felt like it, it was probably more like 10-15), thank the gods I at least decided to retread to a save point at the end of the last dungeon after the boss, even though I felt so sure they would give me another chance to do so soon enough. *sigh* Back to more mindlessly humping walls because the unreachable surrounding scenery counts as map percentage.

    The more I play the more the sound mixing bugs me, now I've started encountered the oh-so-fun bits where some lines were obviously recorded closer to the microphone then others so voice levels keep going up and down between lines. I would like a great big thank you for the cutscenes that have no music so I can actually hear what they're saying. Seriously, did they even listen to the game before they shipped it or did they just toss in the voices and call it a day?

    Other little things that bug me:
    Why does the analog not support analog?
    Why does everyone have high-resolution faces and wrists and low-resolution chests and hands?
    Whenever the textures don't line up.
    The return of graphical ability to tell who's important. In the old days you knew major characters because they had a portrait next to their text box, in SO3 you know who's important because their face isn't a single texture and their mouth actually opens.
    Using normal movement animations during cutscenes, so characters walk in place when turning or stopping, original RE-style. Bugged me in Dragon Quarter and it bugs me here.

    FYI: It's good enough that I'll keep playing, but finely polished it most certainly is not. Alright, enough venting, it's just lots of little things that keep bugging the hell out me and I had to get that out.

  3. Quote Originally Posted by marwan
    also the fact that ToS was cellshaded turned me off even more.
    Reading that makes me die a little on the inside.

    oh, and reading all this makes me a little sad that I bought SO in the first place. Please, at least it's a good enough game until FF12 comes out....right?
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  4. Quote Originally Posted by Hero
    Please, at least it's a good enough game until FF12 comes out....right?
    Yes. It probably won't be as good as, say, KOTOR2 or Jade Empire (if the latter comes out before FFXII) but it's still worth the time and effort.

    I was just having trouble because of my want to get as many items as I can and level up whenever possible, and for some reason that area I was in had regular enemies tougher then the bosses I've since fought. Something wierd going on over there.

  5. Quote Originally Posted by MechDeus
    Yes. It probably won't be as good as, say, KOTOR2 or Jade Empire (if the latter comes out before FFXII) but it's still worth the time and effort.

    I was just having trouble because of my want to get as many items as I can and level up whenever possible, and for some reason that area I was in had regular enemies tougher then the bosses I've since fought. Something wierd going on over there.
    Are you talking about that mountain range on the way to Kirlsa that has an exit to 2 dungeons far harder than your level? Because I got caught there too and lost a half-hour's worth of progress.

  6. Quote Originally Posted by Opaque
    You run into them as well.

    What I failed to mention was that they are much easier to slip past then the enemies in ToS. Much, much easier. If you don't want to fight, you don't.

    oh my, the enemies in ToS were super easy to avoid, i can't imagine how much easier avoiding enemies in SO3 would be.

    anyways, i'll still give the game a shot.

    Quote Originally Posted by Hero
    Reading that makes me die a little on the inside.

    yes i hate cellshading to death, it's also one of the reasons disslike Zelda:WW so much.

  7. Quote Originally Posted by marwan
    oh my, the enemies in ToS were super easy to avoid, i can't imagine how much easier avoiding enemies in SO3 would be.

    anyways, i'll still give the game a shot.
    Well my problem in ToS came when you had an enemy in a thin hallway. You were always forced to fight in that situation. In SO if you run behind them, you can slip past anything.

  8. Sorcerer's ring.

    Anyways 6 hours in and I just got the lvl 10 Battle trophy. Go me :/ I guess maybe I should give Xenosaga a shot. I never played because of the fact people claim it's like a fricken movie. Buttt..... :/ I've had my movie share from this game.

    Actually I just realized what you were talking about. Stunning them so that you couldn't get past. SO ignore that first remark.
    Last edited by Thief~Silver; 05 Sep 2004 at 12:32 PM.

  9. Quote Originally Posted by Thief~Silver
    Sorcerer's ring.

    Anyways 6 hours in and I just got the lvl 10 Battle trophy. Go me :/ I guess maybe I should give Xenosaga a shot. I never played because of the fact people claim it's like a fricken movie. Buttt..... :/ I've had my movie share from this game.

    Actually I just realized what you were talking about. Stunning them so that you couldn't get past. SO ignore that first remark.
    Xenosaga, in my opinion, is an amazing RPG. The story is extremely fleshed out and it really gets into the story and makes you care about certain characters (and hate others). The battle system is a little off and there aren't many ways to exploit it until the very end of the game, because the game will throw in many different types of enemies into battle which react completely differently to every single attack you can do to them so it gives it a lot more strategy.

    And the boss fights are amazingly fun.

  10. Edit: Answered this question myself.

    And when will it become more of a game and less of a movie?

    Though, I'm most looking forward to finishing the game, and doing the extra dungeons and hidden bosses
    Last edited by Roufuss; 05 Sep 2004 at 08:59 PM.
    R.I.P Kao Megura (1979-2004)

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