Notice the number of controller ports on the multi-player friendly systems you listed as compared to the PS2. A game that thrives on 4 players has a sub market of ps2 owners, those that have multitaps. Why cater to a smaller market when a 2 player game will cater to the entire market and you'll most likely make more money? With the DC, GC and N64, everyone has the potential to play 4 player games right off the bat, there is no submarket.
I'm mostly talking about multiplayer games that really need several players, like Bomberman, Chu Chu Rocket, etc. Sports games and the like support more players, but also get by just fine with just two.




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