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Thread: Quake on GBA

  1. http://www.agbgames.com/qtest2.mpg
    Wow, I hope everything works out for these guys.

  2. After watching that video, I'm amazed... no more crappy sprites that look the same from every angle! Wow!
    Name: Rock
    Town: Arcadia

  3. ah, I really wasn't trying to make that the usual 2D soapbox rant. What I was trying to point out is how something like this (read 3D on GBA) is taken as an 'interesting exploration in experimentation' to some and 'r0xor, 3D on GBA to others), whereas something that 'shouldn't be possible, but is tried anyway) such as 2D on PS2, et al. isn't even taken with much attention. I mean, if we want to talk about how much 3D a 2D system can push, what about how much 2D a 3D system can do? What about, I dunno, actually pushing each system for its specific strengths? Meaning...you know, try to do good 3D on an XBox (which is attempted - often) while doing good 2D on a GBA.

    And MechDues hit it on the head. Not to mention 2D with so much RAM at hand that, maybe, just maybe, you could 'fake' things like real-time lighting...?

    or not.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  4. I'll say it again but I'd love to see Castlevania HOD done Contra Shattered Soldier style. And I agree with Mech and Hero on 2D on 3D systems, they have more than enough to do them, I just wished developers had the balls to use it.

  5. now what are we arguing about?

  6. Originally posted by 88mph
    I could smear a wall with human shit, and it would look better than those fucking screenshots.

    I thank you to keep your 3D off my GBA sir.
    I think I'll put that in my sig. Truly priceless.
    www.classic-games.net updated every Monday, Wednesday, and Friday.

  7. #37
    Jay Guest
    Those enemies resemble a bucket of chicken after Roseanne got done with it. EGADS.

  8. After watching that video, I'm amazed... no more crappy sprites that look the same from every angle! Wow!
    Doom gba had multiple angles for sprites unlike its snes older brother, which meant you could never sneak behind a sprite and see its back on the snes game.

    And one of the probs with sprites in a fps is having to animate all those angles smoothly.

    Everyone talks about how ugly 3d looks, but never comments on animation and how the animation would be smoother using polys. If they could get even simple polys going on the lil gba with nice smooth animation at mutiple angles and not tax the system too bad or compromise framerate, then this would be more important to gameplay imo. Sure 2d is great for certain types of games (side scrollers, shooters etc) but some genres I think 3d is needed. If I want to shoot someone on the shoulder or a particular area of the body and the sprite is at a funny angle I won't get the same accuracy as if I could see the actual polgonal model moving around 3d space.

    I found that in games like Duke 3d (uses sprites) it was very hard to aim at enemies at different angles like when they were flying in the air, or you were on top of a building looking down at the sprites and they had this ugly skewering effect which fucked up your aiming. What you thought was his head, wasn't part of his body and you ended up not hitting him. 3d graphics and polys could solve these problems. It's a worthwhile cause. I would think the fps genre with 3d environments would be very suitable for the little gba because of its simple connectivity to play games networked. (so easy to set up. And it's portable. The next step would be for nintendo to have some sort of wireless set up so you can play your friends on a train or something) If the polys look ugly, and the textures pixelly, then so be it. I still think an ugly-but-true 3d polygonal environment is more desirable for a networked fps then just representing everything as flat sprites with half-assed animation frames and collision detection, and flat-but-pretty environments. The 3dness ofthe environments helps to immerse you into the game imo. And the polys represent and show more information about the environment and the things you are trying to shoot. (what angle they are heading in, whether your aiming reticle is right on them and is actually going to result in a hit; and on where on the body it will go etc) It's different for other genres though.


  9. I think it's great. I love to see a system pushed like that. I remember marvelling at some 3D game on the Genesis. I was using Sega Channel and got to see a 3D game I'd read about but never played (I think it was Zero Tolerance). I was raving to a roommate about how they were using the Z-80 sound chip to help process the graphics, but he didn't seem to think it was interesting at all -- he just talked about how much better 3D looked on his PC. I wouldn't want to play an FPS on the GBA, but I do admire the ingenuity of the programmers.

    Why are the companies doing 3D on the GBA and no 2D on the consoles? Don't blame the companies, blame the gamers. Casual gaming is where the money is. Why make a game like Rez that sits on the shelves when you can burn up the charts with Wolfenstein 3D Clone #8732?

  10. I like it. Engines like this can lead to games with more open-ended gameplay in addition to the bucket-loads of 2D games. More variety = good for us gamers.
    PSN = knarlockk
    Steam= kevinb150

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