All of the pre-NES games, home and arcade, simply "sucked ass"?Originally posted by ShineAqua
huh?
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huh?Originally posted by PBMaX
Just when you thought it couldn't get any more ridiculous...
All of the pre-NES games, home and arcade, simply "sucked ass"?Originally posted by ShineAqua
huh?
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They lack the interaction that games today have. you're romanticizing an era and that's always bad.
Originally posted by ShineAqua
They lack the interaction that games today have. you're romanticizing an era and that's always bad.![]()
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They "lack the interaction that games today have"?
Actually, that would be called gameplay.
Ever heard of it?
Back in those days you played games, not watched them.
Yes, it's true, games actually used to be challenging.
Gameplay? Challenge? What an amazing concept!
I'll let you go back to watching 15 minute cut-scenes and complaining that Maximo and Devil May Cry were too hard.![]()
Challenge?! So game like Pong are what you find challenging?Originally posted by PBMaX
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They "lack the interaction that games today have"?
Actually, that would be called gameplay.
Ever heard of it?
Back in those days you played games, not watched them.
Yes, it's true, games actually used to be challenging.
Gameplay? Challenge? What an amazing concept!
I'll let you go back to watching 15 minute cut scenes and complaining that Maximo and Devil May Cry were too hard.![]()
As for gameplay yeah cus E.T. was all about the gameplay.
You're still romanticizing.
Simply put todays games are much better than anything the 2600 or Coleco was ever capable of. When I say interaction what I mean is that you do more than just walk and shoot, move arround in a maze eating pelets, or move a paddle up and down. And that whole bit about watching games is called substance.
CentipedeOriginally posted by ShineAqua
Challenge?! So game like Pong are what you find challenging?
As for gameplay yeah cus E.T. was all about the gameplay.
You're still romanticizing.
Tempest
Asteroids
Comsic Ark
Wizard of Wor
Black Widow
Yars Revenge
Time Pilot
Burger Time
River Raid
Keystone Kapers
Missile Command
Robotron 2084
Defender
Megamania
Galaga
Gorf
Gravitar
Sinistar
Joust
Crystal Castles
Marble Madness
etc.........
I suppose there is no gameplay or challenge to be found in any of those titles huh?![]()
If graphics are your measurement of a great game, then I guess you're right.Simply put todays games are much better than anything the 2600 or Coleco was ever capable of.
I feel sorry for you though, because you've missed the whole point.
No.And that whole bit about watching games is called substance.
Actually that's called a movie.
We had online gaming in 1994 with Xband. That alone makes 16-bit the golden age.Originally posted by Ste-Von
Dammit, why does nostalgia cloud everyone's memories? Gaming is better now than it's ever been. We've got three awesome consoles, online gaming...
Each era of gaming is great in its' own way. The pre-NES days HAD to focus on gameplay since tehy damn sure weren't going to win folks over on graphics. The NES enabled developers to start tinkering with more advanced graphics, and allowed them to use the advances in graphics to further the gameplay.
The 16-bit era allowed for far more graphical advancement, with innovation in gameplay coming rarely, and the refinement of gameplay ideas introduced in the NES/8-Bit era taking a bit of a backseat.
matthewgood fan
lupin III fan
I'm not only talking graphics but interaction, gameplay, and sustance. Those games you listed are fun, but they have nothing even remotely close to the story’s told in todays games if any at all, and in which of those games there are any harder than Contra: Shatered Soldier, Shinobi, or fucking Mario Sunshine for that matter? I'm finished with you for the night, I gotta go back to work, besides your stupidity is giving me a headache.
Game Design 101: A story is a complement to gameplay, not the other way around.Originally posted by ShineAqua
I'm not only talking graphics but interaction, gameplay, and sustance. Those games you listed are fun, but they have nothing even remotely close to the story’s told in todays games if any at all,
In other words; a tuly great game needs no story.
The gameplay should be compelling without it.
Mario Sunshine vs. Robotron 2084...and in which of those games there are any harder than Contra: Shatered Soldier, Shinobi, or fucking Mario Sunshine for that matter?
Not quite, try again.
Believe me, the feeling is mutual.I'm finished with you for the night, I gotta go back to work, besides your stupidity is giving me a headache.
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