S&P's voices are among the most painful I have heard in a game, especially the ultra-whiny "Game Over".
S&P's voices are among the most painful I have heard in a game, especially the ultra-whiny "Game Over".
Yeah, they're some weeny 14-year-olds.I think I'm the only person who knew Saki was male right off.
Regarding lava waves: The perspective is a bit screwy here, if you're getting hit but double-jumping them you're probably doing it too soon. You'll get a feel for them, but you have to wait for them to be a bit closer then it looks like they should be.
MechDeus
- about the fit of the "2 pronged" N64 controler - i have large hands so the left side fits quite OK (but you are right - i can see how some folks would say its too fat) - i also used the DreamCast controlers that almost every one hated made by Performance - the real fat ones - but like i said - i have big hands so they were perfect - i do agre - for most games the N64 controler is quite OK - but just for some reason i use the 2 prong controler with SandP only -------- joe zovko
Deflecting Missles with your sword is awesome trick. It was really cool when on Carrier level you could send those huge missiles back at the missile launchers down on the ships beneath you. Or how you needed the sword to fight that Mech on the side, before Saki got transformed. I first tried to shoot it, but it didnt do any damage, so I used the sword, and WOAH, it hit it hard.
Burgundy, I do watch alot of Anime, it just some voices suit certain characters and games better than others. Not a biggie though, and definately not something that will spoil my enjoyment of this game :P
It also cool, how you gain credits, for collecting bonus points, very simular to the RS.
Originally posted by NeoZeedeater
S&P's voices are among the most painful I have heard in a game, especially the ultra-whiny "Game Over".
I especially can't stand "Please Continue"
It actually makes me NOT want to continue.
How about: Achi !!! Achi !!!
I hate the N64 controller and all, but S&P controlled fine once you developed the ambidexterity for it. I can't think of a thing I would change. Also, as for the lava waves, you just gotta jump before it crashes down. You can wait til right before it hits,a nd even jump through it as long as your off the ground durning the crash
Welp, I should really just accept what you say and move on... but I'm still convinced you're having control problems because you're not willing to give their layout a try (and those who do say it becomes intuitive, like what everyone's saying in this thread...). So I'll just mention it this one last time.Originally posted by Despair
Tsubaki, I tried aiming with Analog with my left hand but so far it doesnt work very well. Maybe with more practice I can reach better results, and same goes for using Cbuttons with right hand. It just after playing and using certain setup, or the way of controlling the game(PS2, Xbox, DC way), its kinda hard for me with N64 pad, but I think with time I might become better.
But I'm guessing you're right-handed, and even if you're not, gamepads are usually designed so that precise movements go on your left hand and buttons (quick button presses, knowing which button to press at any given time, etc) is delegated to the right hand. This is pretty much every console game, right?
Knowing this, how can you NOT have your left hand on the analog trigger? Considering that aiming the cursor is the primary part of the game, that's the part that requires the precision.
The way you have it set up, your right hand is controlling your character movement. Well... in these types of games, precise character movement is not critical. Yes you do want to move out of the way when things shoot at you. But you can just as easily do that with the C-buttons. Not to mention it's easier to tap the R button to jump than it is the L button (in every game, in every console) just for the fact that your right hand has always been in charge of buttons.
So I can only say, to fully enjoy this game, use the analog trigger to aim, use the C-buttons to move. It IS weird... I don't think any other game is set up like that. But at the same time, this is one of only games where you can move your character in many directions, jumping over obstacles, while shooting enemies at the opposite end. Whereas most of these games link your crosshair movement to your character movement, S&P gives you absolute full control. And you'll quickly adapt to it. Nothing beats the intensity of moving right, seeing a barrage of bullets coming toward you, strafing left, double jumping over a platform, slashing an enemy at the top of the screen, all the while you're widdling down a boss's HP by manually following its movements with your crosshairs. That's when you will realize... the control is perfect.
Well I've done it !!! I beat it few minutes ago
It was great game, and finall boss was a cheap bitch. Protect the Earth, Missile Commander style. And DAMN it was nerve breakingMy hands are still sore from the tension
![]()
Bookmarks