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Thread: Game that feel like work...

  1. Originally posted by burgundy
    That would be a valid complaint if you hadn't already beaten the game by that point.
    I dunno, wait, if Mario Sunshine's given him an ending, then he can't complain about the monotony of the other tasks the game offers?

    Just seems odd to me, like, suggesting that as long as they make the game's tasks elective, then it doesn't matter whether they're monotonous or not.

    (I love how much platforming there seems to be in Mario Sunshine. Too much collecting, but those platforming stages are great.)

  2. Originally posted by mattvanstone
    as was GTA3. I gave up long before getting all the cars.
    Do you mean GT3? I thought you loved GTA 3.

  3. Usually getting the final stuff in any game is a chore because they always make them impossibly difficult to do. My current pain is Aggressive Inline's final challenges, some of which I completed but the game refused to count them for some reason. Grrr.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  4. Aggressive Inline asks you to do some mind warping stunts. That game never lets up.

  5. Shenmue - you literally work, and also you have a goddamned bed time (or curfew actually). If the game was FREE then I could have found a way to hijack a ship to china and been done with the tedious game whose only saving grace was having Space Harrier in it.

    Gran Turismo - It takes dedication that I don't have to racing games I'm afraid.

    Enclave became a chore at the end, largely because I forgot why I was even doing alot of the things I was doning :/ It was a good game, but to loosely bound.

    Morrowind: It's like work sometimes, but unlike any other game - it's like work I can see the benefit of doing and I don't HAVE to do it to keep playing. A lot of times, that game is like work only when I choose it to be like that. Such as when I go around looking for a new house in the game. I have to hunt around an choose the right place in the world for me and then move my LARGE amount of stuff there. I probably spent 10 hours doing this. 10 fucking hours and I could have beaten MGS2 but I spent that time looking for a nice house and moving into it in Morrowind. That's work gentlemen. But it was not required of me to do it - it was all my idea.

    ºTracer
    o_O

  6. Another vote for any non-Sonic/Shadow portion of SA2.

  7. I can't consider Morrowind work since if some task feels like work, you actually have the option of not doing it. Some guy gives you a mission that's lame? Just kill the bastard and take all his stuff.

    Some quests are required to do others sure, but there are so damn many quests in the game its not hard to find some to your liking. Maybe walking all over the damn place is work, but you have to do so little of that once you get the fast travel methods all figured out. Heck, I consider Morrowind the very opposite of a 'work game' that is a game that makes you endure boring bits so you can get to the fun bits and doesn't give you the option of skipping over those boring bits *cough*DTR*cough*.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  8. Originally posted by Zenigata

    Hrm, what else... Devil May Cry is getting to be a pain. Every time I finish off one insanely hard boss another pops up around the corner.
    Well, Its not Chore. Its called Challenge. The game set up that way, to constantly challenge you, do do your best and get through the tough Boss battles. If it was other way, people would be whining about lack of challenge, and its not being fun. I guess you can never be good to everyone.

    My nominies are:

    Shenmue - Tried it, got bored and never touched again

    Monkey Ball - Collecting points just to open mini games, by going through same levels over and over again, is not my cup of tea.

    Rare platformers - As many people here said, after a while, all their scavenger hunts get repetetive and boring.

  9. How could I forget Dead To Rights? It's not a horrible game, but most of it, especially the prison level, makes me feel like I did something wrong and am being punished.


    "I can only say that there is not a man living who wishes more sincerely than I do to see a plan adopted for the abolition of slavery." - Tommy Tallarico

  10. Phantasy Star Online, after beating the game 50+ times to get the same lame ending just so I could level up my character and look for rare items... after awhile it just wasn't fun anymore and the PK'ng Online wasn't helping things.

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